I saw Anothony Jones (robot pencil) speak at Anomaly in Vancouver last year, and he called this concept "Pain tolerance". Basically his point was that successful game/tech artists have the ability to sit down and feel the pain of learning something new or exploring a topic, without giving up. Software, skills, etc. Its…
That's pretty cool and would be really useful for physical sculpting. I like that he actually created clavicles (something the wooden ball jointed models just don't have). It would be cool if he had shoulder blades, but I guess you could make those yourself... for digital work I would stick to using a premade 3D rig like…
To me handpainted textures aren't much different than just regular painting. If you're good at painting you'll be good at handpainted textures. So i'd just recommend taking some basic digital painting training like ctrl+paint. From there a program like Photoshop (good 3D painting but buggy), Mudbox(functionally better but…
I am yes, it is a tutorial from Digital Tutors called "Animating walk cycles in Maya". However, I am using a different model and rig to the one in the tutorial and through following along it seems the animation the computer creates in between the keyframes within the tutorial doesn't have the problem ive mentioned above.…
Apparently there is some standard of how materials are defined, that their roughness and what not is measurable in the real world. [ame=" https://www.youtube.com/watch?v=FQMbxzTUuSg"]Hideo Kojima GDC 2013 Panel - MGS5 & Fox Engine - YouTube[/ame]Technical talk starts at 19min…
Hey Selkilas, Welcome to Polycount! As others have stated your speedpaint is pretty rough, and studying the fundamentals will make a world of difference! I'd recommend learning some solid drawing fundamentals, and if you still want to paint I think something a bit smaller scope would be a better start. Matt Kohr over at…
The first reference pic is cool in how much it looks like super-high-class digital work. Your modeling so far is decent, aside the previously mentioned excess loops in the door, but your 'modules' seem to be are really small. I'd try to see if there's not a way to make larger chunks. You've also got a bunch of T-splits…
Polyphony Digital is my direct competitor - it's mandatory that I give them shit :) I do agree in a way about Keg's comment with car physics in past GT games. Sort of did feel like a center point rotation was going. GT5Prologue also had a strange sensation to it. You could yank the wheel/stick left and right real quick and…
Any second now!! I think we're being a bit too dramatic here. The games industry is way too resilient to go belly up and die over a night, any changes made will be slow, much like how we've seen independent developers in the spot-light once again and a huge move to digital, none of which managed to kill off triple-a. We'll…
@littleclaude may be your best person to ask as I believe he is the course leader For the BA course at least I believe they asked for: Life drawings of nude figures (not from photographs) Perspective drawings Colour work Traditional or digital paintings that show composition, use of colour and perspective Sculpture…