it looks like there are obvious differences in the detail level between different assets, from cloth, to skin, to gloves, to individual specular maps etc. it looks pretty incohesive, unfortunately =[
That awkward moment when you're trying to analyze the clothing textures at work and not come off like a weirdo when people walk by. Shit's bonkers bro. Great stuff.
I'm probably jumping the gun, IDK. I took an older model I made and used it to create a base for the clothing. I want to try and use Sculptris for the bust.
The missing shadows on the drop cloth from the sky really kills the composited picture. It looks like you just took a photo and pasted your render over top of it.
Seems like an improvement. I'd also get the clothes less lumpy looking and clean up the look of them. Hard to tell what the vest, shirt, and pants are made.
You could split into a bunch of subtools as long as there's no visible seams or glitches. For clothed characters i'd say it's definately better to split. What kind of issues you havin'?
Reworked his collar. Will have to add the rest of his clothing and as much of his accessories as I can make time for tomorrow before I add more details.