Yea hive tyrant is cool and all but as soon as my dark angels come with there giant bolt gun raid can's your little hive tyrant is going to get stomped just all the rest of those roaches that infect the 40k world =p haha ok enough dork. on a serious not , I have to agree with all these other guys, just build a high poly…
The other options that don't get a lot of mention... like making something for yourself. There are a lot of other opportunities out there that don't require huge publisher backing and 200 person teams. There are other platforms to develop for such as flash, iphone, google phone, blackberry, and facebook. To name a few.…
I haven't gotten the Texturing DVD yet from eat3d, but the Old Pillar tutorial was very nice. It's one thing to learn by yourself or from school, but to see an actual employed artist do it is another thing. I felt that this DVD was as if I was sitting behind a fulltime employed prop artist and watching him do his work, so…
i started a thread on this topic a while back, it's here if you're interested: http://boards.polycount.net/showthread.php?t=47273 the general conclusion went something like: the more next gen you go, the less perfect straight UVs tend to matter: they're great for using pixels to create straight lines (because of…
Great work man! I remember this game back from the Sega Genesis days - but never actually played it. This does make me want to do so, although I heard the game can be quite frustrating. Good work overall on the geometry and maps; I agree with Grey about the mud on the bottom of the coat - it's a very nice touch. His head…
Mr. Bean, that's the actual texture size that it was painted on. The CS modding community is how I learned diffuse lighting, Pete and others were sort of my mentors. It was the first thing I learned and it helped me immensely when learning this fancy next gen stuff, as many of the skills transfer over. Sometimes with…
Your career advisor is partially right and wrong. Yes the fact that there have been so many layoffs leaving experienced artist in the job market and that companies may not be hiring as much is hurting college grads. But your portfolio is what could be hurting you as well like what polyhertz said. I can't really pinpoint a…
I think you may have lost some of the gauntness in his face, though I can't quite put my finger on it. I think the texture will do a lot for the face, and bring the likeness up to snuff. Overall, it looks pretty good. A few tweaks here and there and I'd say the model is done. As far as what you could add to the belt, I'd…
order independent transparency techniques have been around for long, mostly as they are important for vis stuff outside games. The problem is the techniques are not the lightest on the hardware and often require a bit more fancy setup. I.e. its cool for CAD/Medical where you have just one type of object you show, but in…
there IS no dirt on there. im trying to recreate the realistic look ofthe metals im trying to recreate. im not trying to create an asset for an MMO. im not a fan of flat shaded cartoony graphics. in the REAL world the metals i have used are very dark. their colour and visual impressions are given by the specular highlights…