Rather than getting rid of the banner, I'd recommend reducing its height and combining it with your personal information (name/title). The banner at the top of this very page is a good example of a reasonable size at 990x140 (although I prefer the buttons on the bottom of the banner). I'd cull some of the pictures to…
Silhouette is looking really good, and the bakes look nice and clean. However, I'd echo what the others have said - a lot of the musculature looks flat and like it's just drawn on top of the shape of his body. My suggestion would be to indicate the muscle insertions where the deltoids meet the collar bone, and where the…
it was said before but again: the highpoly doesn´t need uv´s if it´s used for baking normal maps to a low poly! your main problem here is that your low and high are to different. like BEK said above: small differences in volume don´t matter. you can not avoid this when there is a huge difference in polycount BUT your…
Hey you've got a nice start to a scene here but at the moment it looks a lot more like a blockout than a finished level. Most of your objects are simplified geometry with a tiling texture wrapped around it. Those bridge/stairs are something I'd expect to see out of Quake 2. In general you're also reusing way too many…
Thanks for the thoughtful critique Oniram! Today I have textured the printer and the photographs, tweaked some other things and also resculpted the ceiling supports, as they looked a bit drab otherwise. I'm starting to set stuff to different light channels now to counteract the bloom...still got to fiddle with it to get…
I often tell myself material can be either metal or non metal. Set it to 1 if metal 0 if not. Pretty straight forward and there shouldn't be an arguement. (Aside from some artist mentioned that "artist desire") I myself do run into some problems to have absolute 1 or 0 when I setup textures in Painter. eg. - I have an 100%…
Ooh, wow, thanks for that link Konras! Seeing my work in a Youtube video like that really made my day! Thanks Hunter! Someone contacted me about Spectre's items, and even though I know there are de-compiled SMDs out there, I couldn't quite figure out how to setup those Source scripts that I may or may not have downloaded…
Well I wouldn't put all the blame on the press. It has become far too common to get wind of these types of things through industry insiders and leaks since studios tend to handle these things very badly. More often than not, these are legitimate leaks that are better to be known public instead of being kept under wraps. It…
Smoothing groups in Max are a bit tricky for some people to wrap their heads around, especially if they weren't exposed to it before other 3D software (This is one area where I'll give Maya the nod for having a better method) Think of it this way. If two neighboring faces share a common smoothing group, then the edge…
I think that a flipbook is internally stored as one texture and changing which "page" you are viewing just alters the UVs to focus on a specific area. This means you're going to have to wrap the UVs yourself because otherwise it'll just bleed onto the next animation tile in the direction you're scrolling.…