As someone who has not played World of Warcraft, what is the purpose of this scene? What are the focal points? Does it tell a story? At the moment, you appear to have created an empty corridor and as far as I know it could be anywhere. A good technique is to think how you would describe your scene to someone to get them…
Then as others have said, it's both a useful compositional technique and a way of chunking your scene, i.e. finding elements that repeat, are unique and could help prefab your scene. Our concept artists will create (or use existing) blockouts and overdraw them to visualise the scene. Without game play messing things up,…
The scene is looking a lot better Erich! It is still a little too clean though. An ally in with buildings and a street with the level of wear that you are showing needs more clutter. Trash cans, a road sign or two, signs for the buildings or at least addresses, and streetlights. I agree with Konstruct about the quarantine…
Looking really nice so far but looks more Tudor than sci-fi =P Since its a slum I'd like to see more patches of 'sci-fi' looking pieces on the buildings like its been made out of old parts to give it that shanty look. I'd say that the protruding roof needs arched support beams and need to be a little thicker. I wouldn't…
Who says that I didn't start again recently ;) I wasn't going to post anything until it was in a more presentable state, but seeing as you posted - this is what the scene looks like as of this morning: I took a lot of the advice in this thread to heart and have now completely gone in the direction of hand-painted textures.…
Those godrays are way to obvious, also the way they are lighting the scene now is in a way that makes the sun from outside come from 2 seperate directions. Try to keep it at one direction, as for the godrays them self, you can have a look at the "Blueprints" example from Unreal Engine itself, in there are some pretty sweet…
As I said this is not meant to be the finished phase so its not about "falling apart". I just needed it to get the basics down at this stage as much of the smaller decorative elements will be added when I pick up the project for example Curtains, drainage, air vents and so on. Good points were made about the scale as this…
Oh wow, I didn't realize this was going underground. I really liked the loose corridor dynamic that was going on before the gate was added - especially in your post on the 13th. The addition of that entrance way definitely truncates the scene, which isn't a bad thing, just gives a different vibe in my opinion. If that…
Looking cool already, sense of there being a magical world there that makes me want to explore it. As far as presentation goes, whenever I go into Aggies and look at all those little new england, or dickens buildings and disney pieces I can't help but feel thats the best way to present these sort of little mini…
You have a mix of quality work and not so quality work here. I think your modelling is solid for the most part. Those who say your textures need work are correct, but my feeling is that you know what your doing and it just will take some extra work. Your two UDK renders are by far your weakest works. The beach scene sticks…