Well, yeah. Pretty much that. You don't want your machine to idle at below 50% load or you'll be dumping all your efficiency out the back of your PSU. That will run up your energy bill and burn out your PSU prematurely. You do need to look closely at the 12V rails though, they don't always meet the required wattage of your…
Hey! Thanks for the tips! Regarding the first option, i have a few questions: So, you say creating a modular character gives you the possibility of swapping clothes. But then you recommend not to rebuild the back of my character. Didn't quite get this. If later on i want to use both versions, one whit the coat and another…
sorry that I Haven't been updating so here I go, Made my first modular set from the 3D motive tutorial, but thats not to interesting I guess so no pic. I managed to get that circular part looking correct on the block but I seem to have deleted it :( here is a very simple panel thing A whole bunch of paper airplanes for an…
The big truth is that you can't really do an unrwapping without getting any stretching except the case when you are working with planes are very straight meshes. If they are bended or anything, you will always get it a little, or half used pixels, you know. You can't get totally perfect uvmap. I'd say don't care about a…
This is already the case with consumer (dell etc) built computers. This isn't anything new. I don't think this will seriously effect the enthusiest market, this is for your mom, dad, grandma, who don't even know what a cpu is. Extreme modularity is total overkill for the vast percentage of computer users. I really can't…
It could be done with a combination of modular rock models and terrain tools. If you were using something like UDK, you could sculpt a big pit with the terrain tools, then add the models in layers going up to add roughness and overhangs. The rest would just be tweaking the ground texture blending and vertex painting on the…
It could be a huge number of things from people having more experience than you while applying tot he same jobs, to the look the companies are look for doesn't show through your portfolio. Something I suggest (after looking through your art station would be to also show process photos (showing the pieces of a modular set…
I really like how the road allows for extreme modularity, while retaining a planned out look. Usually it's just used for in game engines. I'm not really the most informed about lightmass issues in UDK, but the guys around here are pro's about this kinda stuff. But you're better off making two seperate threads defining…
Piggy backing off what @Hito said, If you want to make your own rigs but not have to delve into advanced techniques I cannot recommend Rapid Rig Modular enough. It has amazing built in features, if you can find a model online you can rig it up with Rapid Rig. Human, creature or even some basic/moderate machines. All of…
you can do it, just don't expect to survive on that until you have like 30 car models on like 10 different sites than you probably get like 1000 bucks per month or so (actual numbers I've heard). You can put some nice assets (preferably a modular environment) and hit a good niche on Unity asset store and get the same…