Thanks :) I actually agree with you, I was looking for ways to get some red/deep orange in there. The best idea I had was to switch on the rear wing lights which are a reddy orange color, and then I can also have some nice irradiance light around there. It's something I'm considering, but I've set up the lighting to draw…
I'm trying to replicate the effect of sun hitting a window blind, and scattering in a cross-shaped pattern. This is for Unity using a Vive headset; it's for architects to preview different kinds of window shades in VR, so it needs to be as accurate as I can make it. I'm using Shader Forge. I know I can use a dot product to…
@Mink well... the model is kind of upside down in substance painter, i thought it might be because of the light, but this problem also shows up in unity. I checked on a metal material i have at home, and you are right, but at the same time i feel like the effect is perhaps a bit to intense and spread on my bake.
This is really cool! I dig the colors and lighting. Something I think would help this out is fixing some of the UV distortion going on which is giving a few things a slight rubbery appearance. I would also not be afraid to add some more geo on spots like this: right now it looks very chunky.
Starting to reach the end of this project, and I'm now focusing on lighting, which I find really hard. All natural light sources I have are basically the torches on the walls, and that would make the scene really dark. So I've put a few point lights in certain places, and a few spot lights in the ceiling, all with a bit of…
[ QUOTE ] At my school they kinda drilled into us early that everything has to be welded and airtight, because of the previous unreal engine lighting...and my furniture really showed that my mindset was still there when making them. Floating geometry, or geometry "snapped" to each other isnt bad! From now on I will be…
Sorry for the delayed response. The AO slot only darkens the diffuse ambient lighting in Toolbag for physically accurate reasons. Depending on your lighting setup (ie: if you have a lot of direct lights) it may not appear to have much of an effect. If lighting the scene with only the sky light, it's generally more…
Off to a pretty good start, I love the ref you picked, awesome style. The textures on their own look pretty cool, nice work. Here are a few suggestions. 1) Door you can't get this done with tiles so some unique unwrap needs to be done. Probably float the door/step and pack them on their own sheet? You also need some kind…
What u have in both the early (cold vs warm) and the current versions is vague lighting. U want to create a clear, logical separation between the lit areas that would seem descriptive and feel inviting. Ask urself, if u just came into this tavern, where would u sit? hard to tell, right? it's cuz the lighting is indistinct.…