Basically in CS you can create a biped (skeleton) in a couple of clicks with IK controls ready to go. Hi. The closest thing in Blender is Rigify, an add-on that, like others, comes bundled with the Blender installation. It's a humanoid rigging add-on. I think it comes disabled by default, you need to go to your Preferences…
Hello Friends, There is a new Blender version available. And so there is also a new version from us. Bforartists Version 2.9.0. The binary downloads can as usual also be found in the download section of the official webpage. https://www.bforartists.de/download/ The sourcecode can be found at Github.…
@gastrop0d Thank you for the feedback. No matter what I do, I can't seem to make my translucent materials cast shadows. It's a real problem that needs to be addressed, but every solution I've tried doesn't work (I'm using UE4). "Volumetric translucent shadow" in the mesh details panel does nothing, and "cast shadow as…
I detailed my most recent scan setup in this tutorial- I have made some changes since I posted in the photogrammetry thread. http://www.alecmoody.com/rubble/ I moved away from continuous lighting which has allowed me to ditch the tripod and cable release. Shooting with flash units enables me handhold and it takes about 5…
Have a looksie at this: http://www.newegg.com/Product/Product.aspx?Item=N82E16834312431 It's a Lenovo with both an integrated gpu and a dedicated one. At first glance you will see: intel i5 3230M(2.60GHz) 17" LED lit LCD 6 Gigs of RAM NVIDIA Geforce GT 635M (2 gigs) USB 3.0 + 2.0 HDMI & VGA $650!!!!!! Now the screen wont…
-At the bottom of the projection modifier enabled "shaded" first (makes it more clear) -Then the little arrrow next to "Push - amount", slide that up untill the cage encompasses the highpoly. (you never want your cage to be 100% even/flush with the highpoly/lowpoly). (if you have shaded on, it will give a good view of it)…
Almost made it half a page without a Hertfordshire advertisement. Because people are willing to pay it and in the U.S., the government enables them to do it through student aid. We have a cultural belief that everyone is entitled to education, so virtually anyone can apply for a student loan and easily get it. Remember the…
I know Ryan, I worked with him at Bioware and consider him a friend. That asset is a small asset, created in a specific time frame by him for a game that is magnitudes larger than that single asset. Its the reality of a game development that you have to work to deadlines because labor costs. In fact is one of the single…
I agree, great companies make good games and rarely fail. My company sort of falls into the rushed game category we do 2 a year and we're only on the PC and piracy isn't a big problem for us. We have a loyal, rabid fan base that devour our games and 95% of them draw a direct link between them buying our games and our…
Yeah, i think before think too much about shaders, you need to improve that texture. Also keep in mind that a shader isn't an afterthought. All shaders can be a little different, and you should create your texture content specifically for your given shader. This means previewing your work in the shader while you're…