Everything looks pretty good but there is still some strange stuff that is interfering with the result. You have a pretty good eye but with anatomy you only have to be a bit out and the result will look weird. It looks like you are using the dynamesh system for your sculpt. While this is a truly terrific approach it is…
@kierangoodson, the Jim Sterling comment was at me. But yes, I do watch Jim. And everything he says rings true with my experience. I lost interest in games some years ago and all the things he's incessantly pointing at correlate perfectly with my suspicions of why. Of course he is a single, outspoken person who deals in…
I stick to Quaternion also, its what Biped was originally built on and what it seems to function best with. I run into a lot of problem when its set to Euler. Things like tangents resetting to default when saving/loading animation, what good are bezier handles if they reset? I leave "separate tracks" at the default…