Nice one mate, really glad that I've got you posting on Polycount. Hope you continue with it :D Overall the beauty shots of the weapons are looking pretty nice. Some tweaks here and there should turn them into something really nice. I'll try and give you a little feedback below on each weapon: Leonardo's Sword: - Overall I…
Fryght,i think you are missing the point here,these schools are making big promises about the quality of the education and charge insane prices for these so called education.I think you are making many wide spread assumptions based on your education but the level of quality in other schools are much much lower. That is the…
Anything that hangs outside of the 0,1 space will tile. It is perfectly acceptable to have your UVs look like a rats nest with UVs hanging out far past the 0-1 space, IF you are using tiling textures. Below is using a tile texture and it helps to offset the UV's to help avoid repeating details. You can also add strategic…
I had looked at this thread a little while ago and coming back to it now, it's nice to see how much you iterated your rock sculpts to get the result you were looking for. It shows good progress. I like where you're at with the new cliff texture. There are still a couple of things that are jumping out to me right now…
In Xnormal, have you got the normal map swizzle set to X+Y+Z+ and the 'compute binormal in the pixel shader' box checked for the MikkTSpace tangent space calculator plugin? (You also need to check this box for UE4 and Marmoset MikkTSpace.) You can use normal maps that have a X+Y-Z+ swizzle if you pop in an RGB curves node…
Here's how I do it when I can't find my MAX dvd: I've deleted any faces at the top and bottom of the cylinder - Planar map the trunk (try z-axis) - Select an edgeloop along the length of the trunk - In the UV window, click the cut/separate UV button ignore the other buttons and my child-like writing for now - With the…
as i understand it, no a constant connection is not required. it's a one-time authorization and something about setting up steam in 'offline mode', and then no more online service is required. i understand that there are still computers that are not hooked up to the internet that might well be used to play HL2, but i stand…
transcript : Time: 00:00.00 #1: Wanna copy a layer? I say jump it: Ctrl+J. You a Mac user? Awesome. #2: When I say Ctrl, press Cmd, the one with an apple on it. #3: For a new layer, press Ctrl+Shift+N (Cmd-Shift-N on the Mac). #4: To delete a layer, get the move tool and press Delete (or Control-Delete). #5: Every letter…
Edit: In attempt to recycle, I'm going to turn this into an improvement thread, caus I don't wanna create multiple threads following the same general theme. So I need to really work on making this mesh deformable. Some things deform with the skeleton well, but for the most part there's alot of awkward stretching. Here's a…
Modeling is one chapter. Quite a few polygon modeling tools in nearly all 3d modeling software requires quad topology to work. Edgeloop selection for example does not work well with tris or n-gons. So that's the thing that you need to learn first. Modeling with a useful topology. And there are plenty ways to achieve this.…