This is more a thread for this thread: https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p184#latest But to answer your question, you simply need more segments when defining your shape (before cutting the holes in).
Great start Ali, not playing games with that blockout :D If you looking for crits at this stage only thing I'd point out is the face, looks like the concept has more delicate features in general. Like thinner lips, less defined nostrils. Can't wait to see this one finished ;)
Making a game ready character is the baseline you need to clear to be considered for a character art position at a game company. Then the quality needs to be high (and higher and higher if you're aiming for AAA). Then you need to get lucky. (Luck being defined as the intersection of preparation and opportunity OR as the…
as this car is very monotone and dark i would concentrate on materials... befor you get bogged down in detail in the diffuse map get a bocked in spec and/or gloss map and define the different types of metal you may find you dont need to add too much more to the diffuse
I wish I had the time to enter this contest and was looking forward to the continuation of this type of competition. My kind of thing being able to work in my own style and the ability to address the brief in any way, keep going and I will definately enter the next one (which will hopefully be soon!).
I'm no expert in anatomy, but something about the Serratus Muscles isn't working for me. I think, they need to not be as bulging, but still defined, and should be angled downward alittle more towards his front. You going to break symmetry like on his Abs? Awesome job though, i like it
so is there a technique to model it better according to the perspective? The thng you did in the eye section with the strong defined planes looks like one , how did you do that ? PS ? may be I should do something similar and work out the perspective in B&W and categorize the surface planes?
cool work! i feel like the ankles are a bit too wide and shapeless maybe try getting it closer to the reference you poset where the character has a belt across his chest. his ankles look more defined. Would love to see a larger preview of your model :)
Another update :) I went in and further defined the areas around the rib-cage, Coccyx and the pelvic bone. At this point I'll be focusing more on the arm and trying to bring that up to a better quality. Please let me know what you think, any feed-back would be greatly appreciated :)
The face could use a little more detail on the upper brow. He could also use some more well defined cheekbones. Also, I’m not sure if this is a design preference of yours but in most of the images he looks much more muscular in the upper body than you have modeled in.