https://www.photoshopessentials.com/photo-editing/layer-blend-modes/multiply/ that first link it kinda shitty explanation. this is better. note that its talking about photoshop but multiply exist in all your software
Environment Concept Art - "The Snow Patrol" Concept art of a platoon patrolling a mountainside. I used photobashing here, with about 6 different photos blended together and a digital paintover. Close Up...
Both looks like curvature to me. But one has wider filter width than the another. So the second one is softer. They are probably used for blending between materials. Like metal and paint.
I created the BG buildings and walls from the parts I already had added them to the scene. Aside from a few holes that need blending/patching up that's the block out DONE!
I would move that magezine or angle it differently as it blends into the gun and looks awkward. There also a few dozen edge looos you could remove as they dont serve a purpose. How many poly is it?
Horrible... What should i do to make your eyes not bleed, SO sorry..I would care in future I was not expecting that even some people Irritate from CApiTaliZation.....:poly124:
trying to get it done, I got some weird light bleed in my scene. Still need to tadd the stars, and nebula to the background. then I can destroy the back wall and the center piece
I like it a lot. You could do with blending the muscle shapes in a bit better. Currently they are slightly too harsh black lines. Colour some purple / greyish shadows in with a soft brush.
I'm planning on making a plastered brick wall that would blend easily with this texture while using the option of vertex paint mode in UE4, but for now I just wanted to focus on a brick wall :)