Cool idea, Not too much to critique right now but what I would suggest is break down the scene into reusable assets that way you have you save time later on. I can't tell if you built this stuff using BSP brushes or not but if you did I would suggest making them outside of UDK in the modeling program of your choice. BSP…
Heyy, I now have a new problem >< I was able to UV my pillar by following the tutorial. This is my pillar after doing the UVs : https://prnt.sc/k6moip But if i want to copy paste this pillar in different areas in my scene, some of the UV dont stay in place... Here is what happens : https://prnt.sc/k6mp30 And here is how it…
oh, something I always do is change the "H" shortcut from "select from scene" to the "selection floater" I don't know why the two exist and select from scene is the default because it's just a shittier version of the selection floater. The selection floater has the same features but it takes up less screenspace, uses text…
Hey guys, some really valid points raised here :) My plan for now is to pump out modular pieces and base hero pieces and then dress the scene with props which will hopefully address both the lack of scale and theming. The composition will probably change later on too once I get more base pieces. In fact, when I started…
Lets say that the name of your scene is "MyScene_01" 1) save your scene with new name - "MyScene_01_temp" 2) "MyScene_01_temp" is currently loaded so, delete all modifiers from all objects and add suffix to the names of all objects. 3) export scene objects using FBX. There will be no modifiers at all 4) Unwrap and Pack in…
Final Textures for the characters. All I'm missing is the leaves, which I'll prepare in Cinema on planes, they'll be applied later. In the meantime I've begun working on a small scene for them to stand in, as I still have 3 weeks left (worked too quickly, woops) before the project is to be delivered. This scene is also…
Even with the abundance of props in your New Orleans environment, I still feel like the scene is extremely desolate. Where is the trace of life or a sense of habitat? Every object is perfectly placed with no deviation from one another. Garbage bins are out but where is the garbage? Where are the cars? Is it Christmas day?…
Examining your scene, I would say you probably want to show this full room as one portfolio piece, yes? Try a horizontally-tiling texture or two for the wall, and then one fully tileable texture for the floor. Next, unwrap each individual piece (only one of each if there are multiples) and see how many you can fit on one…
Hi Rokasana I like the your contrast in lighting if there was one thing I could critique about it would be those buildings in the center are such a hot spot my eye gets drawn straight to them. Is this in Unreal? Perhaps toning down the bloom a bit. Are you going to be adding the carpet underneath the table? That could also…
So due to time constraints I've decided to not add anymore of my own rocks to this scene indefinitely, while instead I've opted into retexturing a lot of the assets I was using and also creating custom shaders to get a different feel. As for the primary focal point, I tried many things that just didn't really tell the…