I'm not so keen on the skull, it just looks a bit comical to me.. He didn't have a tiny head in the cartoon as far as I recall? Keep it going though man edit: since its your first post on the net I'll elaborate a bit more on why I say that- when you tackle some subject matter that is part of many peoples childhoods then…
This is a serious issue that has come to plague the game's industry. More often than not, creative control is handed off to commitees and (heaven help us) Marketing. This is because focus groups and Marketing are statistically more likely to design games that sell well. The problem isn't so much in terms of personalities.…
Fucking lost my reply... well anyways here is what was said in fewer words: The links are still bad. I can see the missing images when I correct the HTML. Get rid of Frontpage as an HTML editor, try this: http://www.coffeecup.com/designer/ Properly set up your files how they will be on the site locally. Some site hosting…
Hey Vcortis I'm with everyone else and am really digging the style. Catches your eye quickly, it's clean and distinct. I think you have made really good color choices and everything seems to work together. One thing that might need to be tweaked is the use of highlights. You have definitely chosen a direction for your…
The general rule i try to use is 8 sides on arms, and 12 sides on legs... anything else and its not as easy to work with or uv map IMO with 8 or 12 you always know where you are going to put your uv seems and its easier to mirror things. The grip on the gun is very blocky and you can easily do the indents on the clip you…
Man... its a small world aint it? While on the subject of being disappointment, is there anyone lurking on this board that was involved with 'Into the Shadows' ? I was so hyped for this game, it was in development at the time of Q1 and in competition with it , in the eyes of the magazine previews anyway. It was a gorgeus…
Slums method looks interesting but I think getting the lighting correct could be hard? Dunno never really tried it, interesting technique tho. I would probably do the render sequence, or save out scene states. Then use a batch render que to manage each render job and send them one at a time or all at once.…
thanks everyone, i wasn't expecting such good feedback: me happy :] yep, you're right i should have tried to make a better lighting/shading for presentation. For the shot i used the cgfx shader that was made for the in-game models, but it's quite hard to tweak, and the normal map always seems washed out (whereas a simple…
Your current work say's a lot especially the tank and gun, though could do with a bit more detailing but that's just me nit-picking. Also for just over 12mths from scratch learning this stuff plus I might add, nice attitude as well will go a long way when sourcing for one on one feedback. Additionally if you've thoughts of…
Me and Slime have concocted something to paste to this guy if he adds you. Unfortunately I declined his invite before I could share it with him. "I don't know who you are. I don't know what you want. If you are looking for ransom, I can tell you I don't have money. But what I do have are a very particular set of skills;…