Trying to get back into the roll of things now. Still haven't nailed hair that well and sometimes I just don't bother with hair or ears...yet. I'm liking where it's going (still miles to go of course). I wasted a lot of time on the second to last one (dragged it on over 3 days) but the last one took one and a half hours. I…
Thanks for the post, but no it's not DM-Tydal. It was similar though, I believe it was actually posted as a portfolio piece on Game-artist.net back in the day, shortly before or after the release of UT 3, I think it was a 1v1 map. Also I just downloaded all CBP packs released so far, absolutely amazing content. Just…
Hey Mike. It was a SPEED sculpt and a being a big horror film buff since the 70's I went with the little reference i could find of Mr V based from Friday 13th pt2/3. The pics you posted I believe are from part 8.Excluding the Axe job which is from part 1. IMO and most people the Friday the 13th Franchise died after part…
"Unwrap it properly" maybe you could elaborate on that a bit? The steps I know (from new UV map) is to: 1. Project the entire object to create the UVs 2. Break the object apart as needed by splitting UV edges 3. Project each individually one at a time (going from step 3 to the end for each) 4. Split any cylindrical pieces…
Hi folks, this is a pesky issue I have been looking at today. so far 3 options present themselves. 1) don't use 2012 unless you have to. 2) stick the maps you care about into a max native material (rendermaterial inside a dxmaterial doesnt work though) 3) ghetto fix is to ctrl-alt-del and then cancel. The gfx device has to…
lol the moment I say everything is going fine, people jump in and tell me it's not! This is the kind of feedback I was looking for, so I should try boasting my non-existent perfection a little more often :) Thank you Sketch81 and Sandro. So today, I did 3 things. 1) I switched up the scale and proportions to match the…
1st year, 10 to 5 with 1 hour break 5days a week + optional 2hr life drawing classes after on 3 days of the week. 2nd year much less and only 3 days a week, load of 1 on1 and team stuff and more lifedrawing. of course thats just classes, your expected to work outside of class. if your managing a true 9 - 5 day your doing…
Basicly, to make things simple think of any image as 3 grayscale images combined. I packages like UDK you can easily access theese channels individually so you can use whats called gray packing to use 3 or even 4 textures inside 1 RGB texture. What you do is you paste the grayscale mask into the corresponding channel in…
Hey! Thanks for commenting on my thread, really appreciate it :) I was originally was just going to do these 3 as texture practice, but might move on to another 3 so I have more of a set. For these first ones I was just trying to get the materials down while following your concepts quite closely. But for my next ones I…
There is an underwater level in Gears 3 that has nice caustic effects, light rays, and fog volumes. [ame=" https://www.youtube.com/watch?v=Q21lwf5jmfA"]Gears of War 3 Walkthrough Act IV Mission 6 - Watery Grave - YouTube[/ame] This isn't a coral environment, but you can see how the colors are brighter when they are closer…