I hadn't considered that anyone would be interested in the technical side of the engine. This is all a little disjointed, but here goes: All content is pre-processed and loaded via the Content Pipeline provided by XNA. Model's are exported from something like 3DS Max and directly loaded. With Audio, no pre-processing is…
micro atx is synonymous with onboard video is it not? In which case, the crappy video card will be sharing system ram, and if you can upgrade it at all, can only be bypassed/disabled. What are your goals for this system? for 600 bucks i'm sure you can put together a pretty decent current system... probably not 8800 or 9800…
Rikk The Gaijin - I think you actually answered your own question :) It's thousands of materials that need to be distributed, vast amounts of data. We need front end, back end, payment system, subscription system. There are so many parts that need to work, not to mention that the load on the system will be quite heavy…
All mocap data will have errors. The errors are caused by different things depending on the mocap system. Visual mocap is done by tracking reflective points on an object - this is the kind where you see actors covered in ping pong balls. Because it's visual you get issues where some of the points are behind the actor or…
Re: bigger sensors have less noise. Yes, this is true, but in real-world use, and especially your use case it doesn't really matter. Compare the Sony A7 III to an Olympus EM5 III. At the same ISO setting the A7 III will have significantly less noise. However, if you need to stop down to F16 on the A7, you may need to use…
Proceed with caution I got screwed with a 5950x with a motherboard that supports tpm2 I'm now £500 down and running a 5800xt on a worse motherboard cos the system is bricked. No good reason but it's dead. You need a specific disk partition type (gpt) for win11 as well as tpm2 and to be using uefi bios. If any of that's…
Don't know if there is something out there like this or not, but I could see it being an extremely useful toolset. As it stands now, tight edge loops or beveling can be a pain to tweak if large changes need to be made, and the end results can sometimes eat up time and create headaches. The basic principal would be a layer…
you'll need to show the component hierarchy that you dealing with. Thats the upper left corner panel in the blueprint editor. Where you add new components. Presumably you already have some static mesh component for the candle. To attach a particle system you would add a new component, search for the particle system you…
found the problem right after posting that lol , fixed now and its far better. another gig ram would be nice ofc but i dont have slots on mainboard atm , anyway ; i'm planing to change whole system around january. still i can play with ut3's editor with ths systme prob , rest doesnt matter