OK, im doing the dozer tutorial, author just loves just inset function of his and in one moment I wasn't able to replicate the effects on my model maya. He chose the entire side of the mesh and made an inset. It's sharp and looking good. In maya, I tried the same with extrude and got ugly result. Tweaking with extrude…
The model looks amaizing, but the clip tapped to the stock is nosense, imagine in a firefight trying to stick that out, i would rather have it in my pocket than tapped to the gun
well let me know when you get it working with 2009/2010. We're stuck on 2009 at work because of Gamebryo exporter limitations and I choose to stick with 2010 at home.
put another symmetry on top. Or right click the mesh, convert to poly, and then stick a symmetry modifier on it (convert to poly will collapse the history). Whenever you collapse the stack down, UVs are preserved.
I'm also sick.. not with a cold.. something worse. I've inhaled a bunch of dirt. It's clogging up my lungs/bronchial tubes when i lay down and its causing insomnia with a lack of oxygen. But that is some bad ass art! I really want to make something like that giant reactor core by Tredowski.
Awesome, thanks for posting the results, that's very interesting stuff and hopefully will help people make more levels where you don't get stuck on tiny geometry sticking out ;)
Might be a great tool for a use case outside of gaming as well. For example to populate an ArchViz scene. In this case you usually have to stick with a bunch of stock assets which not always fit into the scene.
Nice work. only thing that sticks out to me that on the m4 you have metallic scratches/wear on the stock, while as far as I know that is made out of some sort of plastic completely.
Agreed, especially regarding the bedroom and the professor layton piece looking great. The only thing that stood out negatively to me immediately was the UV layout of the market stand. There doesn't seem to be a good reason to have the tabletops/shelves rotated at 45 degrees and have the edges stick out that way, only to…