Hey Polycount! I am showing off my Hawken inspired 3d piece made in Unreal Engine 4.9. This is my second attempt at an environment and I learned a lot from the project; including three different software's! However I have tapped my wealth of knowledge and am looking for feedback on how I can take this piece to the next…
[ame] http://www.youtube.com/watch?v=RUJqYt9Um3s[/ame] That's me crying at my polycount acceptance speech. :D Gotta love it... hang around PC for a while... talk some smack... get a jerb. Oh yeah, I left out: Make some tv reference avatars that confuse the hell out of people. :) Seriously though, thanks for all the support…
It's possible to embed your Sketchfab model on Polycount. There are two ways to show your model: 1. Thumbnail style Copy the raw Sketchfab page address For example: https://sketchfab.com/3d-models/yor-095073f950d64605b2d99592193ec6f0 Paste it here on Polycount Press the Enter key Post This will give a thumbnail embed with…
Hii polycount people, New to polycount. I'm working on a small UE4 project in my spare time. It's a small abandoned scene (time period around the 1700's) . Plants slowly growing into the room, decoration slowly getting destroyed by nature. Im working with: 3Ds max, Unreal engine 4, Substance painter. (never worked with…
Hey! My name is Michael and i am new to Modelling and polycount. I use 3D Studio Max 2009. Im only 15 but i am a super quick learner :poly121: Here are two of my most recent models that i made for a game called Corpse i was working on: http://img35.imageshack.us/slideshow/webplayer.php?id=10807286.png I hope to enjoy the…
Hi Polycount gang! I wanted to let everyone here in early on this new release which will be fully announced Sunday night. In addition to early access I also wanted to say thanks! to everyones support over the years. We are offering polycount's users an exclusive $5 off on this release. I made this coupon code for anyone…
SDK_Knite0.rar 3DS Max 2008 I ask that if you download and texture this dude that you share the PSDs you've created with the polycount community, thank you! SDK_Knite0_PSD0.rar CS3 Extended ---- pc lurker "Joseph Pomeisl" was unable to extract my UVs correctly from my obj and had opted to just unwrap the model. He said if…
Hello polycounters, hope you enjoy your day. I am running today in a simple problem which exceeds my Maya knowlegde. I get really bad shading artifacts in Maya after editing the normals of my lowpoly Object. The errors only occour when the mesh gets animated If the polyobject is still in place the normals will result in a…
Hello! I'm fairly new to polycount (joined in Februaryish?) and started a thread over in the 2D place upon joining. School got busy and I had to focus on that, but since it's Summer and I only have one class to worry about, I wanted to push hard on my skills, especially 3D. I've searched the forums and wiki can't seem to…
I believe the big reason is that blender is the only free full featured program for 3d and animation, it pulls everyone who is new, it also has a very secluded, shut in and for some part(not all) a very anti-max/maya community. Take a tiny slice from that and you get a tiny blender game art community, take an even tinier…