The Dying Lemurs - local band right across the Va/MD border, they played for about a year before splitting up. Unbelievably smooth for metal. Burning beaten Llamas - If you haven't heard them, slit your wrists right now. they are that good. Plowed snowpeas - My current favorate, the lead guitarist just must eat awesome for…
It's a good tool, but I wouldn't become too reliant on it without being able to sculpt cloth on your own. No guarantee an employer will be using it. Also a lot of the stuff MD kicks out needs to be cleaned up. There is a ton of overlapping geo coming out of it and that can be really hard to work with when moving low poly (…
I started learning marvelous designer. I focused on understanding sewing and patterns and how they are constructed in real life. These are exported straight from md into ue4. I find that some of the creases that appear in real life around the butt and horizontal creases do not appear in the simulation... does anyone have…
I'm diggin' the texture. I agree with RazorBladder in it being very Gigeresque, but I'm not entirely a fan of the lighting on the metal near the middle area. They're too soft IMO - aswell as most of the texture has very ''soft' edges. I'm bein' a little subject as I tend to go with hard edges on my textures. As I said in…
Hi, I've created some shelf buttons for the planar uv commands but they don't seem to be doing anything once the button gets added to the shelf (or typed into the script editor). This for example is the exact code of the planar Y hotkey but it doesn't appear to be doing anything. polyProjection -ch 1 -type Planar -ibd on…
Yeah, I don't think the bow is really going to scream anything other than generic but carrying on anyway, progress has been slow due to other commitments. Been frantically trying to learn how to use marvelous designer for the leather wraps before the beta expires, still to add the ties to it, not sure if I should try and…
thanks for the help, I made it in MD was pretty easy actually, it's not exactly foil but I'll work on it. But I need to learn Designer you are right, At the moment I'm already learning UE4 and trying to make my first "decent" scene for my portfolio . but my next step is to learn Designer. A quick test with the Low poly…
We were giving you a hard in #md last night kub. The main arguement I had was: If you make strict rules like...you must make this, from this, using this...you're going to have fewer participants. With topics like r13's and flaagan's, there's more room for creativity. BUT...once there is interest in the weekly sessions, it…
Did you try disabling Cull Back Faces on the mesh? While I've never encountered this specific problem in TB I've had tons of problems with certain applications acting funky with imported normals. For example MD seems to not always agree with Mayas normals, especially on mirrored objects. Disabling Cull Back Face will most…
Hi! :) I don't know how to make this in Zbrush but If you're going to use Marvelous Designer, you could 'cheat' by creating a torn texture with an opacity map. I made some free tutorials on how to make torn edges and holes in MD: https://cgelves.com/free-marvelous-designer-tutorials-how-to-make-tattered-zombie-clothes/…