Looks really good to me. Not gonna lie, I like it. I'd like to give my 2cents, I like the figure, concept and all. This is me nitpicking stuff. If I were you, I'd add more rotting skin other than the mouth/gum area. Maybe he has small scars that never healed or rotten flesh on his other foot just to break symmetry. Maybe…
Medical project (Bone, muscles, ligaments and joints bio mechanics) am working on. The main aim is to produce a series of 3D models/images and animation to illustrate the bio mechanic functions for educational purposes. Key Points: -Leg anatomy: An introduction to the basic anatomy of the leg, this will include different…
-Make sure to take my advice with a grain of salt. I haven't done much in the way of feedback in the past but I've decided to change that and am starting with you.- First, it might be the angle of the model but the armor doesn't read right to me. I think it's partially because it's such a smooth transition from armor to…
You have made some amazing progress on this model, and it does look quite good. However (there is always a but) I think you have made him too wide in an effort to "bulk him up". - If it where my model (and its not) I would really slim down the Latissimus dorsi or the muslce that goes from the ribs to the armpit. From the…
Don't focus on anything, it's an illusion your sore arm has anything to do with your texturing more than general computer use. I got a similar problem using a mouse and keyboard while modeling and animating. The first thing you should do is excersize and make sure you work ergonomically. Just because you have a fancy desk,…
Man, I WISH I could go back to how my schedule was in school. I was going to school full time, working, and teaching myself the programs required for the field I wanted to get into. I sure seemed busy then... Flash forward 10 years... I have the full time job at Bioware, the almost full time job of heading up these online…
Have you experimented at all with ZBrush 4R3's new vector displacement map exporting? http://www.pixologic.com/docs/index.php/Vector_Displacement_Maps As you can see, they offer a "diagnostic" mesh and map. I tried to import the mesh into UDK and got a lot of funkiness going on. First off, it's meant for "diagnosing"…
Also there were some errors in the most recent video, As shown in every Paper Mario titles, doesn't peach hamper the villain's plans and provide Mario with valuable info while kidnapped? Also didn't she play a major role in Mario RPG and Super Paper Mario? And wasn't it revealed the reason why she cannot do much of…
nice bake FAT_CAP and dig the strapping on the left arm cool as usual Ferg dig the mini narratives in your work Ani looks like you are having fun with polypaint KP, heads coming along nice. Thanks for the comments on mr bean guys and butt_sahib I will try and cobble together some kind of tutorial at some point. But…
I would suggest paying closer attention to your reference, or find more natural reference. The silhouette is nice and the boney armor is cool, but the lack of anatomical realism is holding it back. Sharks are smooth and stream-lined. They don't have fat folds or double chins. They also don't have lips or eyelids. Muscle…