there simply aren't enough positions for the amount of artists wanting in, which creates a breeding ground for bad working conditions and low wages. It's been this way since.... like 2008, only now are we really seeing the apex of a lack of future-proofing. The sooner people realize this, step out of their comfort zone,…
How do I get decals to show up that will react to light but not be transparent? I am making a Decal material. I followed Hourences tutorial ( http://www.hourences.com/tutorials-ue3-decals/ ) which is great and it works and reacts to my scene lighting but I don't want my decal transparent. So Then I followed the tut on UDK…
Here is an simple explanation of vertex normals ChatGPT gave me . Decades ago it took me a month probably of miss and hit to figure out. I wish there were something like chatGPT back then: [moderator edit, AI summary removed, we don't want AI regurgitated info on Polycount,] ps. Well , when I asked Chat to generate picture…
Your definitely going to want to use a tiling texture. You could use vertex painting, but just having a decal sheet with these decals is an option as well. Vertex painting is going to be a little more expensive performance wise, and your going to be a little less flexible with how it looks. Your going to be restricted to…
Coming along nicely! Looks like the UVs of the wall visible in the close-ups of the lamp might be a bit funky. They look smeared out in places (planar mapped?), squished in others. Are you using decals, there, too?
To echo some of the above : - Be excellent at creating highpoly models, both sculpted and as manually crafted geo - Be excellent at creating ingame meshes - Be excellent at UVs and baking. - Also pick a 3D CAD software like Fusion, Moi3D or Plasticity. And then things will vary from one project to another. Honestly not…
Hi guys, I update this thread saying I found a solution about an auto save function under Photoshop... As Lamont said on the top using a cmd file it will launch my Javascript function. It works well, and this seems to be very transparent. There is a DOS window staying open in window. But you can reduce it in the task bar.…
Single decals could be a viable solution, it's probably a problem with the shape your texture in the decal that is the issue. (I only see your mockup, but I cant see a string of decals in any image above). But from what I understand, using lots of decals in succession like that is costly for performance. If I were doing…
This is my project based on the Fatekeeper Concept by Art by Daniel Alekow, It was definitely difficult but I'm satisfied with the end result compared to my usual speed, although I didn't make the deadline. I tried to stick more closely to the concept since I'm not great at designing but Its awesome to see the details…
Hello! Yeah this is my first project in unreal which I spent the last couple of months on. I'm not new to 3D as I've worked in VFX for film and tv for the last few years, but would like to try making a move towards games. The aim of this project was to hit on a few key things. I wanted to show use of Trim Sheets, Modular…