XSI is a great app for sure, but with autodesk acquiring it and the price increase from $500 to something like $3000, it lost some users...especially those who wanted to work on a non autodesk application. XSI's future is a bit uncertain. It seems to be bundled with 3ds max and maya for certain subscription packages.
Hey Martin, while it works better in the newer versions, i have such a terrible slowdowns in the 21 version. I have a ryzen 3700x and accordingly to Autodesk, i need to turn off SMT to make it work better. But i think that it's quite lazy from Autodesk to not have it compatible with a multithreaded cpu.
Blender can't use the autodesk SDK because of licensing which is why the supplied exporter/importer is shit. Implementing an FBX exporter/importer for blender using the Autodesk SDK would be trivial. If a studio seriously wants to push Blender into their pipeline they'll write their own - which they can because they're…
Okey well i found out that if I renamed the enu folder to another name.started 3ds max which created a new and the problem was gone C:\Users\user_name\AppData\Local\Autodesk\3dsMax\2011 - 64bit\enu to C:\Users\user_name\AppData\Local\Autodesk\3dsMax\2011 - 64bit\trash_enu
Hey, so you were right. For whatever reason, the Autodesk Desktop App doesn't show/download updates for my Maya LT install, even after reinstalling, so I was on the base release. I downloaded all 3 updates directly from Autodesk and now I have the new features.
Sorry (and I know this sounds like a broken record), but we're unable to make and statements or confirm anything regarding any future releases or products. People are happy the wave their finger and say this type of thing is a deliberate Autodesk cop-out, but it's not. Autodesk is a public company and there are certain…
I think turtle was supposed to come with Autodesk Entertainment Creation Suite, but I don't see it in there either? Maybe the missed the deadline and had to ship without it. I was able to get a trial of turtle at work but had to e-mail autodesk. http://usa.autodesk.com/adsk/servlet/pc/index?id=13420613&siteID=123112
My mistake I didn't mention the softwares used - Autodesk Mudbox 2009 for the high poly, Meshlab for optimizing, Autodesk 3ds Max 2009 for base mesh, texturing and rendering ( V-ray here) here is an interior shot, polycount of each machine gun is 3300 quads ( I presume its also high)
Bootcamped macbooks tend to perform well. Autodesk's DRM used to be broken on apple hardware, but that seems to be fixed: http://www.vizworld.com/2009/07/apple-boot-camp-support-for-autodesk-3ds-max/ If you need a macbook for school, then I don't think you'd go wrong installing windows on the same notebook for home use.
If you're referring to the "Send to" tab, it only shows Softimage, Mudbox and Motion Builder for me in Max, no Maya :S EDIT: Found this http://area.autodesk.com/forum/autodesk-3ds-max/autodesk-3ds-max--3ds-max-design-2012/send-to-maya/ Apparently, "Send to" is just a one click FBX ex- and then import as well.