Ah got it, I misunderstood it. Just out of curiosity what are the games released in last 5 years you find the best in creating composition, which is as informative to the player as it is visual attractive?
Hi there, This just is so attractive to make some fx for your favorite game so I will be definitely enter the ring! Recently I'm working on this fx contest and there will be something up today! :poly121::poly121:
That's a weak premise, yo. You gotta have a better design premise than that make it attractive. "some mechnanical stuff" sounds way too vague and lacks direction admittedly.
I'm surprised you haven't got one of the hover craft from Akira on your mood board. They're not the most attractive of vehicles, but they might still be a useful design reference.
looks good, I think there are too many of those 3 rectangle patterns on there I think the surfaces would read better and be more attractive without so many of those.
lol the first comment under the tweet. Face palm. ^^ @defragger I guess they will have the early access model as it is highly popular and as Epic really aims to attract indie developers.
No, gameplay is ALWAYS planned before everything else. You can't make stuff up as you go along. That kind of development direction wouldn't attract many good artists...
Hard work pays off 80% of the time. I just put a cube together with a cylinder and they make a baby and boom you either like it or you hate It, what opposites attract. :)
I like the design alot man, very attractive. With that said I feal you need some more pictures of work, possibly some more shots of the maps aswell as models.
Red, as a color, is really attracts peoples attention, a little goes a long way. I've always been told to use a little red to bring attention to areas that may get overlooked.