Looking great man! Are those clay renders high poly models or are you using mid-poly in game? They look super clean and I love the texturing style. Gameplay sounds like it might suit my preferences so wish-listed and hope to give it a try soon. Congrats on the release!
Temple of Syrinx - Final Submission Scene Description As midnight approaches on the Eve of the Red Star, the high priest and his cohort enter the Temple of Syrinx to carry out their arcane ritual of human sacrifice. The chosen one calmly kneels before the priest, waiting to be released from this life and into eternity with…
Hey. Im big fan of ancient Rome and in particular of the game Ryse Son of Rome. Even after 7 years game looks incredible! I admire people who made it. I choose concept from Karakter (thank you!), which they did for Crytek. In general, no changes, except for cut off parts (to get in the correct aspect ratio), which I will…
I decided to fix the topology of the head and clean a little bit more the edges, I think the base model is finally done! also as a thanks for all the support from Patreon, I decided to put the model as a reward for 10USD patrons. Thank you all. https://www.patreon.com/posts/final-toon-girl-10695213
http://steamcommunity.com/sharedfiles/filedetails/?id=681167241 Finished this finally. _____________________________ ORIGINAL POST: Been working on this Star Wars inspired bad boy for the Bizon. Main reference used was the Star Destroyer ( http://img.lum.dolimg.com/v1/images/Star-Destroyer_ab6b94bb.jpeg ), though I've put…
New fighter from ARC systemworks, the guys behind Guilty Gear. looks sooo good. I'm hopin to see video soon since the AOU is this weekend. http://blazblue.jp/aou.html
I often need to make straight a piece of photogrammetry or just a photo I want to project onto certain regular geometry . With "straightening" I mean something irregular and slightly deformed to become something having equal intervals and X/Y alignment typical for a texture. A baroque building facade for example or a road…