Thanks so much for your help! When I download that script, it seems to be incomplete and cuts off at: for (int j = 0; j < g.transform.childCount; ++j) { Renderer[] r = new Renderer[1]; r[0] = g.transform.GetChild(j)....
good stuff, face is h0t my only crit would be to paint the highlights at a more consistent pixel 'subdevision', some of the details/edges r very fine but the final highlights r fat n chunky, creating some contradiction.
Take a break, you don't want to reach burnout. Do something else for a while. Take up a new hobby or revisit an old one to rest your mind and rejuvenate yourself. R&R isn't just nice, it's essential!
Harry Biggs - https://www.artstation.com/robeomega Have you ever wanted to walk around J. R. R. Tolkien's Rivendell in VR? now's your chance! https://www.youtube.com/watch?v=BA1avwm70Og
Here are a couple of model mock ups with paint overs: These were modeled in Maya and painted in Photoshop. You can see more stuff on my DA page if you like. cheers - R+R
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
I doubt even Schumacer himself could justify anything in B&R at this point hah. Though I don't think Batman Forever was as awful as B&R. The neon kitchness kinda worked for that one.