Yeah, the logo matches UDK logo pixel perfectly, only difference is the text and it is even done with the same font. I'd change that because it gives a bad impression.
yeah we should get give a nice high res logo to work with soon, but thats more for a watermark, you should probably interpret the logo yourself on the peice.
Nod logo is backwards :( taking just the polys where the logo will appear and making just that part unique is an easy, non-decal way to add some simple asymmetry.
I'm not sure if mr.moose was talking about the logo or the picture in your bio&resume section. The logo looks fine to me but I don't know maybe I'm wrong.
Should I maybe make that logo a little smaller and more translucent?? I was thinking along the line of a marketing shot for a game, hence the logo. Thanks for all advice.
thanks guys! your comments are most appreciated! here's a closer look at the signature/logo for the mercenary character. and here's the other corporate logos. It's always fun coming up with these!
Different shaders use different specular lobes. Disney GGX is a commonly used one. Im guessing that’s why you’re seeing vastly different reflections at glancing angles… tools are probably using different ways to calculate how a roughness value will scatter the “rays” of light, and simulate the scattering of light that…