@David Wakeling I'm having the same question about the highpoly/sculpt detail. At first I started making the highpoly right away. But now I'm thinking of scrapping the highpoly work and stick to a Lowpoly + Diffuse. From a small research I made yesterday I came to the conclusion(maybe a wrong one, point me if Im wrong…
Here are some renders of my latest project, I made a game ready asset of Pyke's weapon from League of Legends. I wanted to add more detail and texture than the original model in the game. Baking my highpoly sculpt from Zbrush was a bit of a pain, but I learned a lot through this project.
Hi guys, hope everyone is doing great! I have been working on Fanart of Galahad from "The Order 1886" from some time. The progress is very slow, because i am not getting much of free time to work on this dude.:D But somehow here are some progress... I think i will done with hipoly of this within next few week.... right now…
Possible the most masculine jetfighter there is. This thing does not care about aerodynamics or being nimble. Pure brute force at work! Awesome example. Can't find anything to complain about. Looks great. I feel your pain about the numbers/rivets and stuff. I did one myself(except for Highpoly) I went with the method…
Yes thank you. I guess I did my UVs like that because I was thinking to much about offsetting for some reason lol. So as a test I just baked my normal onto a simple 20 sided cylinder. It turned out pretty good with the exception of edge around the top, but I have a few questions. 1) Am I correct in assuming that the dark…
For the Highpoly/Lowpoly thing, I do a little bit differently. What I do for the highpoly is start with a simple lowpoly mesh, and slowly add details to it, enable smooth preview in Maya (Key 3 from numpad, 1 to go back to default), I guess it is similar to turbosmooth in Max. What I do is simply keep a backup of my mesh…
Hi, everyone! I've been using the Quixel Suite lately, and I'm pretty happy with it. When working with lowpoly models that have normal maps baked from their highpoly version it works nicely (though I've had some issues working with the preset smart materials, but with some small adjustments they do their job). What happens…
Hey people! Thought this was a good opportunity for posting a W.I.P since I got a task at school in making either a vehicle, environment or a character in 3d. And I decided that I'd make a character. It'll be my third character ever, though this will be my first with a normal map. So, I've made a highpoly character already…