@Eric Chadwick - I dreamed I was being chased by a giant angry block of cheese, quite similar really :) @sacboi - I can't remember that much, but I came from Unreal Tournament forums originally I definitely remember the quake Skins era but was never really in that scene. Helped make 3 Unreal Mods, 2 of which were published…
Hi Eric, Thank you for taking the time to respond. I will try opening the gTifs in work on monday to see the UV's in 3ds Max. I think, this is similar to what I am supposed to do...except I am to have one texture Atlas containing repeatable and non-repeatable textures. The first UV channel is to place the islands over the…
Eric Geusz takes inspiration from random objects and turns them into space ships. It's a pretty neat method and you can come up with cool interstellar designs. Kind of a funny way of creating things too!…
I've used Eric's technique before for getting a heightmap to use in texturing. I comes in very handy for doing diffuse and specular maps. Check out Ror's recent thread in P&P for an example. I just put a temporary turbosmooth on the low poly before doing the render-to-texture for the heightmap. Like Eric said, it gets rid…
This isn't a problem I'm having at the moment, but to Eric Chadwick's question https://polycount.com/discussion/comment/2213096#Comment_2213096 at this link "Long thin triangles are generally bad. For normal mapping, but also for rendering in general. The few extra vertices help avoid those long thin tris." I saw Eric…
Hello Eric! Thats make sense! Username was automatically created with non-English words. The path is: "C:\Program Files\Quixel\SUITE\x64\bin\Release\SUITE.exe" I will try to rename my user! I already know that issues not depend on PS version. EDIT YES, Eric! The issue was depend on username! Thanks a lot for help!
More here https://www.artstation.com/artwork/wBV2Y <iframe src="https://player.vimeo.com/video/201393125" width="640" height="360" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> <p><a href="https://vimeo.com/201393125">Western Outlaw by Eric Bates</a> from <a…
you don't use the image he posted. Except as referrence. You use a 1 px brush, and draw a bunch of scratches (black & white) and use that painted texture as a mask for a blurred version of what's behind the glass. (Don't ask me how to do that last part, just repeating Eric. Eric, explain that last part :P )
Thanks for pointing this out Eric :smiley: didn't fix this in the latest build yet, but it's on my list! Two screenshots of the latest build: Some notes on what I did: Footsteps Get spawned by an animation event. At first I applied them as decals, but when I used some displacement on the sand, the displacement wouldn't get…