That is pretty damn awesome foreverendering, at first glance of the flats I thought he was covered in very geometric scales, haha. Yeah, I'm going to guess like 800 of the entries are WoW 2d fan art.
Hello peeps, Selling my Modo 10.2 license for 800 euros (I will organise the transfer with the foundry and you pay the 100 dollar fee). I do not accept PayPal !!! PM me if you're interested. Cheers Pete
They are not very high poly, the newest sword I did is only 630 tris :o I'd say most weapons are in the 800-2000 tri range, depending on scale/level of detail
Hello everyone, little update of a very quick texture test pass. Going to refine my unwraps and my maps then on to the weapon! Helm currently around 800 tris. [IMG][/img]
Here is his info. Charles Toogood| Account Executive [FONT="]Apple Product Professional[/FONT][FONT="] [/FONT] CharlesT@Macmall.com Tel: 800-622-6255 x38021
Hi guys. My apologies if this is the wrong subforum, it's the only one I could find that seemed the most relevant. If anyone's familiar with Tom Shannon's TS Tools for importing Max objects/scenes into UE4, I'm basically trying to modify that to make it a little more "one click solutiony." With the TS Tools you have to…
The front sight is too big and the rear sight is too small: http://www.google.nl/imgres?imgrefurl=http%3A%2F%2Farmyoftwo.wikia.com%2Fwiki%2FFile%3AMp5k.jpg&tbnid=FnnwjhbaHlnvdM:&docid=eA1w8shxLijvpM&h=600&w=800
hello guys this is what i work on https://cdn2.artstation.com/p/assets/images/images/002/800/462/large/mohamed-hicham-oudni-untitled-16.jpg?1465859619 https://www.artstation.com/artwork/m6dYd
Hi Igi, long time no see ;) What are your thoughts on the process so far? What is your take on the new MODO 801 to UE4 pipeline? Have you encountered any problems with it (FBX export etc)?
I heard if you send something like $800 to autodesk they'll give you unlimited days on your trail. Alternatively, you could format your hd, reinstall windows and the trail every 12 days