Weird, Daz, I remember using PS 5.5 with my old Graphire and only had that problem when drawing really huge strokes really quickly... most of the time it was fine. Maybe try checking for brush spacing options or something?
Not sure if this helps but I have slightly oc'd Ryzen 1700 8c @3.7ghz. Zbrush multithread test gets the following: Single Thread Timer = 2.597 Multi Thread Timer = 0.465988 Multithreading performance = 557%
Hi, I made a substance in Substance Designer 5.5, i exported it in SBSAR to view the result in Unity but i have some problems about my shapes :-( here are the visuals i have in Substance Designer and Unity. Hope you can help me to solve this problem! Thanks! :-)
Hello Polycount! My first post to have my current work-in-progress critiqued. This is the first high poly model I have made of a JVC Stereo RC-550 boombox. I intend on baking it relatively soon since I'm working on it for a class. Thanks you for your time!
Gnome - (Tris 9.767) (Textures 4096x4096) Axe - (Tris 556) (Textures 4096x2048) Formats: .blend, .obj, .FBX, .glb Based on art of J.B. Monge Get this model: https://www.cgtrader.com/3d-models/character/man/gnome-b5ae70b5-f0b4-4de4-8e18-7a1a657ebb2f model
Not sure if any peeps are interested in LW on PC but, I'm selling my Lightwave 2015 and Octane 2.0 licenses(which includes the Lightwave 2.0 and Blender 2.0 plugins) Lightwave 2015 - $550, Octane 2.0 (with Plugins) - $395 Payments accepted through paypal.
Just picked up the same monitor a few weeks ago. For $550 it's great and offers a ton of on screen adjustments. Also. You'll never go back to 1080p after working with 1440p for a few days. The difference is incredible.
I think the problem is caused by white background in normal map, probably caused by alpha. Those white stripes on dilated edges give those shading problems, 127 127 255 color background may fix this.
Nice work. Would like to see some reflections on the glass parts of the windows. Simply place some clouds in the sky to make variations and generate an Environment map for the glass via it's material and set the glossiness to 255, voila.
Hehe Guess I'll toss mine in too. I just finished about 20 minutes ago. Yahoo! I wasn't sure if they meant 550-600 polygons or triangles. I went with triangles, but who knows.