This has come along a bit since I've seen it last. The windows are still one of the weaker elements visually, this could be down to both the texture and material needing work. For now I'd ignore the larger idea of a scene and focus on the building until you're 100% happy. I'd still recommend looking at Assassin's Creed…
It depends a bit on game, but generally it comes down to figuring out how close the player gets to an item and then basing texel density on that. For the roof you could go with a bit lower then eye level, though not ridiculously much. But you don't have to, and the answer lies in modularity. Here's what I'd do: This would…
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TnT gaming is looking for a motivated Artist to complete some items for our game. Applicants should have above all else, time in their schedule to work now. Portraits x 7 - 2d images (approx 180 pixels wide and 180 pixels high) * Character portraits from the shoulder up * Description of the characters will be give in words…
Hey everybody I think this is worth posting here, although it's at the moment only affecting Germany. As you may have heard, the two parties of the new government coalition have written down their coalition contract. Part of this contract is a paragraph (IV 6.3, line 5125ff) concerning the way of dealing with youth…
MrHobo: thanks man! since marmoset 1 doesn't support physically based rendering yet i didn't apply the new gloss and spec rules, but i found out recently that my texture technique is very similar to what next gen is supposed to be since i prefer to have my diffuse has flat has possible without shadows or shading or AO at…
Do you want work in china ? and become a 3d teacher. if you would like to, please contact me . The details is as follow: > Requirement: speak English and teach 3D in English. > Holding a bachelors degree or above in the discipline of 3D animation, and with 2+ years experience in 3D animation design or teaching.It will be…
Hey Muzz! I feel like the gun and the gun hand is a bit flat, and maybe the legs could become rounder? they feel very square right now, you could probably blend out the shadow a bit more. The legs also feel a bit unbalanced, but it might just be since they are almost cut off at the knees. Maybe the eyes are showing a bit…
Thank you everyone for your kind comments ! Here 's what I have sofar for Pisciasa model, I can quite say that the modeling for the girl is done, I will defenitely need some more polishing here and there on the model while I am working on the texture later ( like adding more micro hair strands, facial features or clothes…
454 Casull Round Old Brass 1 Much Older Brass What I'd suggest for the Brass Rework your brass! Seriously though, guns get beat up and old, bullets get used well before they get to that point, at least for a war time robot. As for the gun itself, I'd try throwing a (very) light hint of dark navy blue for the gun…