Nice! Tried this on my Xperia L running android 4.2, everything seems fine. Haven't create anything heavy yet so can't give any feedback regarding performance for now, but I can see a potential here. 2 things that I'm abit struggle at the moment; - the home grid appear to be always on top of an object, even though it's not…
Unfortunatly i can´t agree with you. With one hit you can do 132 damage. There is only 2 classes that can die (with full health) with one shoot. Spy and Scout. All other classes need 2 shoots when they have full health. As much as i like the model as unusefull the weapon is in combat. I tried it out now for 3h and haven´t…
http://www.sueddeutsche.de/sport/weltfussball/artikel/442/62380/image_kopfzoom-1129230631.jpg Cool start Miguelito, but I think you are a long way off from the likeness just yet. Kahn is very neanderthal looking. More square features. Stronger jaw, heavier brow, wider nose etc. Also, your crows feet (the wrinkles that form…
thought this was pretty interesting: http://www.google.co.uk/finance?client=ob&q=NASDAQ:ADSK and some of the stuff linked: http://www.reuters.com/finance/stocks/keyDevelopments?symbol=ADSK.O&rpc=66×tamp=20090521200500…
Hey guys! I just recently upgraded to Max 7 and was happy to find that the foot anchoring tool was working properly in that in Max 4.2, any time I would anchor a foot at a point in the animation, it wouldn't un-anchor itself even when I turn the anchors off. This problem seemed to be fixed when I first started animating,…
totally missed this one.. you have some problems finding a good flesh texture / shader setup but the models are fantastic! two things about the girl (even though they are bit too late.. but anyway) the metal rings around her arms are in a bad position (imagine how she would bend her arms.. they need to be a bit more…
Hey everyone :) Thank you JamieRIOT for your kind words. Haven't worked on this since I called it done a while ago but with all the advancements in UE4 since, I wanted to see what has changed. To my dismay I found that I had forgotten to invert two of my most reused normal maps and other numerous blunders. So I spent a…
Happy 2024! Here is the yearly recap for 2023. I will likely do many of these. Best of luck to my future self; keep on that sigma grindset you handsome bugger. In 10 months I have: -Worked on inventory, container, and equipment systems in UE5 as well as user interface. -Established internal development wikia in Obsidian,…
I'm, what I would say a low-mid level 3d modeler. I don't work with texturing and just make some more basic models (Some models are attached) . I'm wondering how much I should be charging per hour for my models? As I said I am fairly new to 3d modeling, I first started 3d modeling around October of 2019 and was doing it on…