I like the concept so far. In regards to the anatomy tips from before try to push the major shapes first before adding smaller details like abs and the split between the muscles. There is a pretty good guide on making a where wolf on Bruno Camara's article…
Facial Anatomy Sculpt : https://www.artstation.com/artwork/5LyAz I created this 3D anatomy study to help aid my character work. I think its important as a 3D Artist to develop an understanding of mass and form in 3D space as well as doing 2D studies. For reference, I primarily used Eliot Goldfinger's book "Human Anatomy…
This is my preferred method. It's not 3dsMax but the process should be pretty repeatable. http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
A place to start for hair https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ Render out sexy screenshots of your sculpt. Terminology you're using is kind of confusing. Everytthing visual on a PC gets rendered. Screenshots are images rendered of a screen.
Start here: https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ Her forearms don't make sense, btw. Looks like someone broke her elbows and shifted her forearms way past where it's physically possible.
Thank you Peter.3dartist I actually didn't know that fact about windmills thats really crucial so thanks for pointing that out, I'll fix that when I get to fixing the windmill.
Tons better. I'd "Conform the Normals" against a proxy mesh of the fur polygons. There's a better visual explanation here in this tutorial. Specifically look at the section where he uses a mesh to conform the normals of the hair planes to the normals of the mesh. Step 14 - Transfer Vertex Normal…
There's a nice tutorial in the following link, were you can find some answers.. https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ I'm trough this, and i'm unwrapping the cards in maya... i go to the following order, first, in the Uv Editor do Polygons>Unitize to make all the cards fill…
All files and assets created by Kenn Edwards http://3dartistkennedwards.carbonmade.com/ Permissions: You have unrestricted access to modify or create any textures. You have unrestricted access to modify or create new portions of the mesh. You have unrestricted access to show the model or textures in an animation showreel.…