I'll check out the tutorials asap.the main thing i didn't understand is "Does the Hi poly have to overlap the low poly and then I select the low poly and press 0.Or does the low poly have to over lap the high poly?" I went to two tutorials and they both said something different.
Vig is right, you're in for some tough times. I'm just starting to learn rigging myself. I came across this tutorial which may work for you. It's a maya tutorial, but same shit different name (imo). http://www.wonderhowto.com/how-to/video/how-to-create-a-working-piston-using-maya-970/view/
@Democaliber , thanks for the reply. I'll look into this video tutorial and see if it brings me anywhere. It's just a bummer that my models are not properly modelled for xNormal to bake correctly, I guess. And that almost all the tutorials on baking are used with 3Ds Max, Maya, et cetera and there are none that explain how…
Hey Guys, my Tutorial is done. You will learn how to create multiple tileable textures at once so that at the end of the tutorial you have tileable textures which fitting together perfectly and which are ready for your favourite game engine. [ame] https://www.youtube.com/watch?v=-B-xAhujpuI[/ame]
What version of 3ds Max are you using? It's changed quite a bit recently. If you are using 3ds Max 2011 or earlier search for Reactor tutorials on YouTube. If you are using 3ds Max 2012 and up then search for MassFX tutorials. Both systems can do what you want very easily.
[ame=" https://www.youtube.com/watch?v=XD6njJxV2WU"][Unedited] Dota 2 Workshop Tutorial - In game animaton testing - YouTube[/ame] Some tutorials and such explaining the animation importing process, these are unedited. I plan on editing them in the near future with much better explainations, this is mainly for the people…
So this Perna tutorial already somewhere else in forum or just didn't make it out public?.. I was reading all 3 pages with a thing in mind, that next page there'd be a tutorial but seem it's not the case (beside the finished wireframe mesh image by Computron)? Pro-boolean in action sounds really useful tho.
Try to provide more differentiation in the strands of fur. Don't be afraid to split fur as well, also if you are interested I would look into tutorials on sculpting fur in general, there are some really good traditional medium sculpting tutorials on sites like coolminiornot.com (miniature work is kind of similar in terms…
This discussion of realtime eye techniques might be helpful - http://www.polycount.com/forum/showthread.php?t=97962 As for tutorials and learning resources, well you've found polycount so that's a big step. Digging through the forums and the wiki here can yield a ton of resources. For tutorial links check out -…
some good advice from Lew, your model is a nice start but i would definitely look at baking some maps. theres a great tutorial here by Millenia: http://www.polycount.com/forum/showthread.php?t=100984 Also google Racer445 AK tutorial which will also be a great help. good luck :)