I think some more details would be appropriate here. If you are using kismet post some screen grabs or the nodes. If it Unreal script post your code. Shooting in the dark is dangerous.
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I think we need a Polycount GP, I know i'll come last Maybe one night during the week, set a time and wifi . Ladies and Gentleman, START YOUR ENGINES! My code: 378020 121581
@Eric Chadwick Thank you for your feedback, Eric! I did it as one of my final projects for my game art class, so didn't really had time to come back and fix it! I will definitely write down your feedback for my future projects! Thanks again :)
FWIW, A red/orange shader means the shader code generated is invalid. So it is not related to the textures you input. What viewport mode are you in (dx11 or ogl)? The shader error would usually be printed in the Maya output window I believe.
posted these from this thread link Download Substance Tools Tiny Update I decided to remake the curvature map inside substance designer. The substance designer curvature node map filter comes with a noise issue that was just not great for composting on top of base colors. Especially on clean meshes like the robot low poly…
Grab a free IDE to edit your code, hard to read and you don't have line numbers. I use Notepadd++. Then Grab UncodeX. Watch the tuts on installing and setting that up. As of now, the crosshairs are tied to the camera, player movement and weapons, that's in everything that has to do with aiming or whatnot from what I've…
Thanks Monteiro; I'm with a programmer, I'm sure he'll take care of the coding. I'm just having second thoughts about the work pipeline. Hopefully a good software comes up one day.