the specs on this challenge was 1x4096 maximum for the scene (wich is nicely huge :D), it can be one 4096 for everything or multiple maps of 512, 1024, 2048 with diferent shaders...since we dont go over 4096 for all the scene. but well i just want to finish the high poly right now, as if it were a mock. k0c0s: freaking…
Tokoya: Thank you, it's very appreciated :) SaferDan: Well, there's only just one directional light in the scene right now. I changed the shadow color to a dark purple and I've tweaked some of the light shaft settings on it. And then it's mostly some tweaking with color correction and post processing effects like an LUT…
It's surprising what kind of visibility is possible when you take it into consideration when designing...usually you're too low and you can't actually see the road, or you can't see over the nose of the car. haha, cockpit view. Just need to sort out the smoothing on the wheel grips (for some reason Maya just doesn't want…
thatanimator: ace work on that project man, im loving the movement on the camera (although i've already said how slick it looks). keep up the great work GCMP: i feel like the label is holding the piece back, right now the text needs some work (retro sip) and i think you could do a lot more with that little character as…
This is a face I've been working on for a bust project. Just started texturing. It's extremely rough right now. Just a color map so far. I'm planning on doing both high rez and low rez versions of it. This one's rendered using vray in max. The stupid shine on the nose is (i guess) a default light being emitted from the…
This is amazing! Just had to pop out of my toll hole to say I love it. I'm wondering about that thing popping out of his neck that looks like the clavicle. Is it maybe the omohyoid muscle? it doesnt quite like its going towards the right medial anchor point to be the clavicle. Figuring out how to put a bulls head on human…
Ganemi - actually there is a fair bit wrong, the ears just don't sit on the head right, not enough geo to make the shape and the eyes don't really sit well in the skull. I would just double check the basic structure. the bottom lids are just thin sheets, not enough volume and the top lids don't overlap in the corners. Line…
Thanks but there's no normal map or high poly model for that matter. This was mostly a photoshop/low poly exercise. Im mirroring everything but the screen and the keyboard area, it's also going to be knocked down to a 512 when all is said and done, right now it's a 2048. Im pretty sure things will read a bit better when I…
@jarrede, I guess it's not as close as I thought. (http://www.doncapone.org/modelkits/Big-Ben-model-kit.php) It just popped into my head, I guess. Still, great work so far. Really liking the cloth sculpting. @Dan! Yeah, I think you're right on the rotten flesh idea. Not sure why that didn't click in my head, seems pretty…
????????? Thanks, guys. HonkyPunch: Nope. Well, not really, at least. I work a few hours a week between classes at the local junior college, but I don't actually count it as a real job. I haven't been looking for a job at a studio because I want to get a BA and possibly a Masters in fine art, and that'd be kind of tough to…