Haven't done any real work in Blender yet, but my initial impressions is that I wish the move/scale (and other related tools) would contraint initial movement to one axis by default based on mouse position and screenspace movement, rather than spaghetti around everywhere. The XYZ contraint keys could still be there, but I…
By default Blender breaks up selection and action into two buttons, meaning you would use right click to select an object, then you would use left click to use the transform gizmo. Personally my biggest problem with the default setup is that you have to use a hotkey to enable box selection which I really hated. I came from…
For it to work in UV Sync mode I added that same key binding (mesh.select_mode, like in that image I posted) to the Image -> UV Editor input category. So that's the synced mode. I tried to set up the same for non-synced UV editing, but then if you make both bindings with the same key combination it will only use one of…
Hey guys I just started learning Blender and I'm having some issues: 1) Is there any way to adjust the grid snapping increments in the perspective viewport? With units set to metric the persp viewport seems to only snap to increments of 1 meter. Which is essentially useless because I'm never working with anything large…
The two most interesting ones are both continuations from last gsoc imo: Antonis Riakiotakis – Painting tool improvements Mentor: Lukas Toenne This proposal will target usability, feature and system design improvements for Blender’s paint system. Unification of symmetry and anchored and area stroke modes, curve driven…
Small update for those interested: Hard/Smooth edges: Mont29 has continued to make progress on hard and smooth edges within blender for export: WASD(FPS Controls) Navigation Mode: Addon creator Palejed has created a small plugin allowing users to enter first person fly mode. This is a control scheme that mirrors UDK to…
I'm well aware of all the open movies and new features beeing included, my point is that there are some really substantial issues with Blender right now, for me it's mainly viewport performance and import/export, though the latter's been improved a bit in the last year or so, I don't think there's enough of an emphasis on…
Hello Blender thread! Long time 3ds Max/ Maya user here ... now learning Blender. I would like to consult the minds here on Polycount over some learning curve issues. As you can see I am getting major issues with my Anvil mesh in render mode displaying hard edges. The mesh displays normally with all soft edges in the…
I came from Modo as well. I am not sure what issue you are having exactly. Middle mouse works fine for me on a pen. I use the industry standard keymap (which you have to select from the properties or splash screen), and then Alt + pen tip for left click, alt + side pen button for middle and right clicks. No issues at all…
Yes, it's very nice and if you enable the included plugin: Dynamic Spacebar Menu, you can access all the most common mesh editing tools by hitting the spacebar. Although, like Dim said, it's hotkey driven and you'll work much faster if you take that workflow than the point and click method that max and maya use. I moved to…