The problem here is that Maya/3dsmax and Blender have a different set of functions and tools. While some of them behave like their counterparts in other 3d applications, many are unique in the way they work and can't be directly remapped to the same shortcuts and provide the same user interaction as you find it in other 3d…
This is interesting to read from the point of view of a blender user. I've been working with blender for 3 years and have almost never found it limiting or hard to use. I tried maya recently (free trial) and it was so wrong and hard to use. Things very simplified in blender were way too complex, and I very much wanted to…
Honestly, I find both the workplane and blender's 3d cursor to be annoying, though they both can serve two different functions. The workplane can easily be emulated btw via subdivided plane. I dont believe the 3d cursor can be emulated by modo, but then again Im not sure why it would want to. There's something about modo…
I've just been figuring out how to use Blender for the first time. Learning how to rig, took me a while to find the information collate all the relevant information, and then get a basic one to work. It wasnt as complicated as I thought it, pretty staightforward. Which was contrary to all the tutorials I saw which spent…
Hi @cjpeg 2.8 will have some API changes (Blender API = the coding libraries and rules that developers use to make add-ons for it), so almost all add-ons for 2.79b will need to pass through some kind of porting in order to work with 2.8 when it's released as stable. Many quirks and workflows will still be the same as in…
I've never really understood why Blender has been bashed in the past for its UI. I've always thought it was by far the best looking UI in a 3D package I've seen. Other programs, namely 3DS, are so convoluted with text and icons that really just look awful. I can't even bare to look at it. I suppose Blender looks a little…
Wow, still with the UI thing eh? I'm a long time max *and* blender guy and fwiw for me personally it's the UI in max that I find tiresome now (each to his own I guess) and using Blender feels like getting home and dropping a bunch of heavy baggage at the front door. I'll offer another observation too, hopefully it doesn't…
A question for the custom build enthusiasts : About a year or so ago the early iteration of the improved sculpt features was released in the form of the Pablo Dobarro "sculpt branch". It had new sculpt options, cursor settings, sculpt mode mesh filters, voxel remesh, and so on :…
@f1r3w4rr10r yep, theme options were first to look but I didn't find anything usefull there. Focus on hover kind of works but I need to wait a second to windows became active and already I activated my uv window when I didn't want to (Discord were above uv editor and when I was typing message cursor went off Discord window…
@@f1r3w4rr10r Thanks for explaining :) Yeah, I think this is what I was getting at too. Don't worry, I already made a few hotkeys (and scripts where needed) to automate operations. Blender is so easy to mold to one's wishes, and that is so so powerful... About the Smart UV Project function. Isn't it just a half-way…