No. If you want my view on it, THIS is the most important part of learning. If you walk away from it now you will miss out on knowing whats going on. So you can start over, but not improve much, or you can sit down, grab a beer and bite through. Most people let go too fast imo. So what you need to look at to improve? I…
Yeah, generally live trace does a pretty good job if you know the right settings. When I turn a vexel Illustration into vector normally(image sizes are 2500x2500 and up at 300 DPI) I can throw it in Illustrator and do a high fidelity photo pass with live trace, drop the minimal pixel density to 0 and color to 64. At those…
Man....it's been ages since I've posted anything. I've continued by dive into the well of Casual Gaming...In short, I spent the last 6 months working on a Facebook game, Social City. I did the style and direction with Todd Pickens. I also developed the technical pipeline, modeled about half the assets, and did almost all…
@Makkon: Saved, loving it. As for suggestions, adding some whiskers would complete it imo. Just make sure there's not too many of them as he may end up looking old :) Oh! and welding goggles hanging around his neck, gotta have that! @Boyluya: I'd say cut down a little bit on the scratches overall and up the specular value…
Nice work mikeF, you nailed the assets pretty much perfectly! A couple of things struck me: I think you're mixing too much color in the same area. When we were working on ME we made sections of colors, not mix them all on one roof. Also the rooftop structures seem a bit too dense/cluttered, you can have some more empty…
thanks everybody, thread keeps inspiring to do better work. neox: thanks man i spent the lion's share on that and i think it paid off. also i haven't said it yet but storm came out fantastic, lots of beautiful, subtle work on that piece. disanski: thanks, i believe she reads as properly Brazilian because i worked from a…
Oh man NICE WORK. I've always like those prototype weapons, the thinking behind them was so far head, nobody could hang with them. Just too futuristic. Tough going though with such little reference, I appreciate how difficult that can be. Luckily on the obscure guns nobody can call you on it :) For the tunnel ejection port…
It has some nice brush settings, but no blending is done between the brush and the pixels you're painting on, like in Painter / Sai / MyPaint, or basically anything else. They've got some new painting tools in the works for the next version, but it's pretty brute force as it is. I kind of like it that way, personally -…
well the cheeky soft post processing probably doesn't help that, but I hear you. I was constantly trying to get the right read on the stamped metal. With the really old guns it can be tough--my most detailed reference pictures are of a surviving Liberator and it's seen quite a bit more wear than a new gun would, softer…
haven't been around here much lately :S too much to do and welkl working on my comicon entry. doing a younger version of storm, my hommage to the bad punk design decision they made in the 80ies :D Decided that i'd need more women in my portfolio and something less stylized and/or fantasy might be nice, sthe challenge was a…