Hello! Apparently I have to post here before I'm allowed to do stuff, so here goes! My name is Chris and currently work in IT. I've been modelling for about 3 years as a hobby and hope to improve, looking forward to the knowledge I gain here. Currently the 2 tools I use are modo and mari for modelling.
Hello I am new to 3D moddeling,I use Autodesk Maya 2015, can anyone PM or quote on this post some link of maya basics, I am trying to build my first itemset for DOTA2 , is plain photo a must for moddeling or not. Please link me some good turtorials for Maya correspodning with DOTA 2
Hello everybody, I am a long time (2 years) lurker on this forum. I am a 3D modeller and I finally feel my work is worthy of posting, thus I have decided to come out of the shadows and expose my work to some good old C&C. Nice to be here, also merry christmas to everybody!
Hi! I'm a 3D generalist in Pittsburgh PA. My background was originally in industrial design. I've been working as a character artist for the past 2 years but I'm still very inexperienced in many aspects. Polycount has been an awesome go-to resource for ages, and I feel that I should finally stop lurking and try to…
I am new to Polycount and my goal is to make the best Dota 2 items! :D I have Maya Autodesk 2013 and I have taken a look at a few tutorial videos. I am looking forward to working with you! :) PS: Really loving how the site looks! Seen soooo many forums with terrible layout and design. GJ!
Hello all, new here but I hope to be using these forums a lot more. I'm joining to submit some stuff for the dota 2 item set competition. Excited to get started on my WIP thread for it, already doing up some concept art for my ideas. Thanks for hosting and moderating competitions like this, it's great for the community and…
Hey guys I'm a student that's hoping to go on to study 3D games art at Uni. At the moment I'm focusing on my drawing skills because everything 3D I tried so far has been so daunting. I'm looking to hopefully colaborate with some 3d artists by drawing concept art for dota 2. Nice to meet you all!
Hi everyone, my name is Kevin and I have been playing games since I could lift a controller. I started learning Game Design in my Junior year of High School. I have spent 2 years studying game design, and am proficient in 3DS Max, Photoshop, and UDK, and I love doing freelance work.
Hi everyone, my name is Kevin and I have been playing games since I could lift a controller. I started learning Game Design in my Junior year of High School. I have spent 2 years studying game design, and am proficient in 3DS Max, Photoshop, and UDK, and I love doing freelance work.
Hello everyone! I'm glad to finally be a part of the Polycount community. I am a BA graduate in Game Design with a wide skill-set ranging through the entire spectrum of game development. I have however decided to join this community with the intention of hopefully creating some items for DotA 2, using these forums as means…