Hi guys, first post here! Btw very cool and useful thread! I got some topo problems in one small part of a button i made (discovered thanks to the bad shading after applying sub-d modifier) caused by lacking of quads. Could you guys please guide me through this topo problem? Which should be the right topo on that small…
Hi ! I just wonder about my topology ... so I post here to get your advices. Generaly, I never optimize my base mesh, but when I want to add details, this become really hard. My base mesh is the first. The second mesh was the "optimized" mesh and the third the smoothed one. What do you think about that ? Do I do right ?…
Ah lol, serves me right for just guessing what was meant by the term. This is going to sound pretty noob, but how is the plane your place the floater on modeled so that it doesnt cut though the indented path of the floater? Also, say you wanted to do something like this on a curved surface, would you first cut the basic…
Dude.. Besided the point that you asked, let me just say this to you. That concept is pretty bland. One of the things i like to see on a model, is the design of it. Right now.. Even if you did a perfect hipoly and then lowpoly +textures... it would still be bland even if you did it to a perfect execution simply because the…
Cool! Thx! I even disabled those graphite toolset, thought it was just a 'visual duplicate' of common Max-tools. lol 'Straighten loop' does the job for me! Is there a way to choose the 'slope' of that edge-loop? So I can adjust it without changing the Y-position of my vertices? Or do I just have to put my vertices in the…
He's talking about the circular button to the right of the capsules. Honestly when you have a pattern like that I find it easier to paint it into the normal map rather than modeling it - you don't really get anything by modeling it and you can adjust the pattern to make sure it matches your texture resolution if you're…
Floaters, saves time, bakes down good, and gives you the result you need. And if that's not good enough, build your geometry with holes as quads. So let me walk you through this.. First row is 24 holes right? check. make a plane (squarisch). Check Duplicate it 24 times in a row. Check inset and extrude faces inwards.…
Guys seriously! There are a range of solutions thoughtfully posted that are relevant to your particular issues on the previous half a dozen pages alone, so please I implore you too **STUDY** them thoroughly and the answer will I guarantee reveal itself in due course... I don't always get it right first go, when sometimes…
ure being like wayy too hard on yourself, i think what uve got is fine and you also have to consider that this piece is really small and the shape just has to be right, depending on the final res of the textures youll be baking to it might not even be possible to see smoothing errors, and even then, this piece rlly doesn't…
Ended up going straightforward, and not using a boolean. But I followed the edge flow of Nam's model after he/she used the boolean. So, thanks for that Nam! I was having a tough time getting the curve on the cutout to look right, while keeping the front edge sharp underneath, and rounded on top. Overall, it was a great…