I did this project to learn how to use the additive transparency in Marmoset Toolbag 2 and to increase my understanding of the transparency type. I doubled up on the glass by extruding inwards and flipping the normals so that I can apply different reflectivity to represent the varied materials that would come in contact…
Finished up my B-Wing as a vehicle entry into the #scifiathlon2016 contest hosted by the Quixel Group. This was my first time using Quixel to texture any of my models and it was a great learning experience and I look forward to using it even more in the future. Rendered in 3DO. Link to more high res images on the project…
After a couple of failed attempts at creating a bolt crate used in Ratchet and Clank(PS4), I was able to figure it out and render out this image from SD, SBSAR errors are preventing me from using Toolbag at the moment. It's another piece completed for a larger project I have in mind in the near future. Shameless X-post...…
Hey! I recently finished this sculpt done for Gio Nakpil's course, Mastering Organic Modeling. Had a blast! Also, I re-worked my Marmoset scene for a bust I did a while ago but never liked the light setup. Better late than never. Head over here to see more images of those projects. Hope you like it! rendered in keyshot…
I just finished my latest project using Unreal Engine 4 for the first time. I've been working on and off with this for a while and mainly wanted to improve the texturing workflow using Quixel Suite, Substance Designer and Substance Painter. Stay tuned for breakdown. Hope you like it! More info and images on my artstation:…
Last work for portfolio. Brugger & Thomet GL-06 - 15K tris, scope Aimpoint T-1 - 5K tris, vertical grip - 5K tris. Texture 1 - 4K, 3 - 2K. More render here and here. B&T GL-06 with grenade B&T GL-06 with Camo Texture (image removed by moderator for breaking the rules. please be considerate of download times.)
Working on the new update for Lazy Save which will give even more power to users to save image with their desired settings (instead of me just guessing on what people might want) Just have to do the hooking up now to make it so it works when you save it (Just have to do PNG/TGA/TIFF and the resample type from resizing and…
Finished The Communist Rifle! Quite happy with how this all turned out. This project was a lot of fun to work on! Textures in the final image are 4k for the gun and the scope, the bullet is 1024. the tri-count is 15k. Modeling done in 3ds max 2016, texturing in Substance Painter 2.1 and final render in Marmoset Toolbag 2.…
Hey! Here is my latest work. Lowpoly bust of russian hockey player Sergey Mozyakin. Its 7 k triangles and 2k texture maps. Rendered in marmoset toolbag 2. You can visit my artstation page to find more pictures. Thanks. https://www.artstation.com/artist/spacecentipede (oversize image disabled by moderator, original here:…
Hey everyone I created a tutorial going over my 2 UV channel setup and tiling texture techniques as well as my modeling process in detail with 10+ hours of real time narrated video. https://gumroad.com/acms Images: https://www.artstation.com/artwork/eVm0P. https://www.artstation.com/artwork/Pyga4 The tutorial was created…