Hey all, Just wanted to share my latest piece, currently working on human anatomy project and this is one of the many pieces I've made. Sculpted in the all mighty zbrush, rendered in marmoset and comp in photoshop. cheers!
I'd love some C&C on my scene, I have a few specific questions on the thread but anything you have to say is appreciated. Crosspost: http://polycount.com/discussion/165356/ue4-edwardian-interior#latest
Calling it a wrap folks. Had a lot of fun with this one. Learned a lot trying to replicate the design and material definition of the weapon in Overwatch. WIP Thread: http://polycount.com/discussion/162060/overwatch-soldier-76-weapon#latest
Recently made the switch from 3Ds Max to Maya LT and spent the past week doing online courses through Udemy, and this is my latest model. Gonna start texturing it tomorrow when I am awake.
Just finished my second scifi vehicle work! u can find more images here: https://www.artstation.com/artwork/o62oJ and here: http://polycount.com/discussion/171493/transport-engine-scifi-vehicle#latest
Hey guys! I would like to invite you for my thread where I put some shots about my last work, Leoric: http://polycount.com/discussion/168627/leoric-real-time#latest
@Popol love it! really nice and clean shapes and sculpting. an update from me on this. an untextered render: textured renders + wireframes + more WIP here: http://polycount.com/discussion/172776/georges-st-pierre-a-likeness#latest
Cross post from my forum thread: http://polycount.com/discussion/173968/star-citizen-the-starfarer-interior-video-focus-art-dump-to-follow#latest video link: https://www.youtube.com/watch?v=xSV5Z_fjqbc
Procedural polycount logo with adjustable everything is a thing for around 60 instructions, in Unreal Engine 4... No textures were used. More here: http://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine#latest