Crosspost from here. Hi guys, Here are some screen-grabs of work I did for Zero Latency VR. Models were made by James Brady. Bakes and a paint-over from zbrush, along with the models were supplied to me, so I could texture the assets with Substance Designer. Before: After: Other renders: On the substances: All of them have…
Got my Abandoned scene in UE4 finished up in the last 2 days using substance painter. I had the HPoly and LPoly from last year gathering dust on the shelf, so I wanted to follow through and get it done. I'm pretty happy with the results overall, even though I'm noticing some mistakes/things I can do better. I'm not gona…
@Zaphk Very cool sculpt! @Skuld That scuplt is so nice. I like it! @Juju Very nice! I just notice the sharpness on the part of the lowermouth towards the chin, but still very cool. :) MarmosetViewer ArtStation Hi guys! So I decided to practice on making game props. (because I failed an art test :( ) This was a study for…
First post, had an old account i only used for searching the forum. 18 years old and modelling and texturing for good 5 years now :poly136: This is just a little Cyberpuppy I made today called tindog in about 7hrs. Also used Substance painter for the first time and the texturemaps were completely made with it. I enjoy the…
You can see more renders at my thread - http://www.polycount.com/forum/showthread.php?p=2269443#post2269443 Finished (mostly) the texturing for this personal project to create the motion tracker from "Alien". Planning on adding frayed alpha edges to the strap, and having a more grounded render of the tracker, but after…
Been working on texturing this motorcycle - it's my first time using Substance Painter! Here's a screenshot I grabbed from the SP preview window: Also, question: I'm planning to use this piece in my portfolio when I start applying for game jobs (after it's all finished up of course, this version is still very WIP!). I'm…
Hi there, some really nice stuff is going on in here!! I really have to check out substance painter after watching this thread. After a long time of just reading and asking questions I finally can show something again. Beside work I spent nearly every free minute on this project. I've posted already an early video last…
Hi all. I recently find some tome between projects to finish one of my private works. My goal here was to test my knowledge, and also try to make game ready model (i work in movie industry for 4 year, unfortunately). Original concept is from game called natural selection that i find on internet…
Hi all. I recently find some tome between projects to finish one of my private works. My goal here was to test my knowledge, and also try to make game ready model (i work in movie industry for 4 year, unfortunately). Original concept is from game called natural selection that i find on internet…
Wow thanks for the kind words fellows, ArcanHell Thanks indeed fellow, here is what I did. 1.I used the tangent space normals' green channel with a multiplied a ao at 45% as the base 2. Did lines over the base in paint tool sai and set that layer to soft light. 3.I duplicated the base layer, shaded it red at vivid light at…