Sandbags should be more flat. Now they look like pumped celophane bgs. U can just scale on local Z axis (or what ever is vertical in ur app). It could also the look iprove if u put them tighter togeter, even if they will penetrate into each other more. With this lowpoly it`s definetely not for FPS game Also I think the…
Now after reading that I demand a huge Ogre with a tophat and a monocole to wear this watch on his wrist! :D Another idea that might be interesting would be to have the thing actually standing upright vertical on the wrist. This would counteract the usability but I'm most certain I've seen that already working in a cartoon…
thanx for the input. I've started adding some shadows and depth but not enough to justify an update. And I'm sad to say there will be no underboobs this time :( I know what you mean about the armor and I'll try to come up with something else. Since that piece is allmost vertical it's a little harder to get the shading…
Aga22: Thanks, you were right she was stretched vertically, and the armor was just a temporary placeholder I threw in so her breasts didn't seem like they defy gravity, but I guess not making sure it fit properly caused that unintended effect. I should post up more of the concept to make it easier to make critiques, but…
Some warping will always happen, and can be helped by adding cuts down the middle, but this looks particularly bad. Are your faces planar, and could you check if there aren't any stray vertices on any of those edges? You'll also notice that the warping occurs along the line of the hidden edge (A quad is always just two…
Looks great! don't think it will run on my 3g though. Are the crowd alpha planes being batched? The alpha redraw rate isn't so good on ios devices, depends which ones, but if they're batched it will make it better. All batching will make things better. edit: have you tried looking at the optimisation tools in unity? just a…
This is for LODs, not after LODs. I'm not sure of any way of reducing a cylinder in a smooth way, as from what I know the automated ways of making LODs just get rid of/weld vertices (that's a very simplified explanation), and the results don't look like a lowpoly cylinder, but more of something long and weird. Imagine a…
I've almost finished all rocks and cliff faces. I was going for a really jagged angled rock face as a lot of the rocks will be covered in creeping foliage and I wanted to have different levels of geometry to poke through. Also, the vertical look adds height. Was just low poly modeled in Max sculpted in Zbrush, painted in…
I prefer to work with splines for this kind of thing. It's a great way to generate UV's, the high poly and the low poly all from one tiny little spline. Spline > Lathe > Generate Mapping Coords Oh but that doesn't do much for you now does it... well actually you can select a vertical edge and in edit poly click create…
All negativity aside, if any of you do decide to do it; Be really feckin gentle with the ribbon cables connected directly to the lcd. There are generally 2 boards along the top (vertical dots) and the side (horizontal dots) I basically handled mine a little too much and the ribbons just came off. The come off real easy…