I forgot to ask what version of Maya. And just to check: when you say upload, are you saving the file to a local drive or somewhere on a network? Either way, try saving to a new file in a different location? The inner/outer thing shouldn't be a problem unless you mass-welded and created some non-manifold joins. Try…
CrazyButcher, I've been told Meshmender solves the basics of method 3, so it should be helpful. As I understand it the trick is in transforming those texel normals into unified world-space, which I guess can be tricky if the artist is mirroring along an arbitrary axis. Plus there are rotated UVs to work out too, but I hear…
The problem with Smart Objects is that they're so poorly integrated. They shouldn't be separate files which you reference in, and have to pop out of your main file to edit again (they're basically References, rather than instances). They should be just layers, and instances of those layers with transforms applied, so you…
Ahh yes, it lacks scale. I've had to do separate objects at different scales. Also if you used uniform scale on the "object" you needed to reset transforms before AdvPainter would notice the scale change. Very annoying. Weird, that was the script I was looking at, but it came from another place. I tried out the wire bundle…
I am personally so accustomed to all those Designer quirks and puzzles I stooped pay attention already. No sbs older than half a year works for me. 32 bit is not working in half nodes on my side too . Thus half of height blending operations is messed in my old files. Setting pixel processors inside to 32bit helps…
yeah, but 2.8 has a cool manual normal editing, bevel baking and face weighting modifier . I could officially drop 3d Max for good. Bit those new interface hoops make me torn apart in-between 2.7 and 2.8. It's like fixing what was already perfect and better is enemy of good. Like they had an extra budget and somebody came…
Ah I see your point now, yea I agree getting rid of that cell like structure is very tough, I don't quite have any golden tips for that one. I tend to multiply a perlin noise over the cells node and then run it trough a level, this way you lose some of the thinner cracks making it feel less like have multiple cells. Crack…
The perspective camera is a default camera, just used for navigation purposes. Its parameters can't be accessed through the UI (maybe trough maxscript) . You can change it's FOV visually tho, with the field of view button, located at the bottom right corner of the screen. You need to create a new camera. You can create it…
scene 02 - the next bit the thief cackles <he transforms in to a cow> thief - moohahaha moo moo moo girl <jumps up> girl - my god, it's my father! cow-thief <eat's the drapes, they didn't match anyway, blind girls are shitty interior decorators> cow-thief - mooooo girl - fa-father? what do you want? i swear i-i've not been…
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