Vig, I understand what your saying, though I don't agree with it fully. Design jobs are tough to get, but they aren't THAT tough. There are low level design positions avaliable, and I know of many people who have gotten into them. Game designer as a title in no way implies being the idea guy behind the game. Many (Most I'd…
I'm not planning on one of those middle forhead to cheek scars. I'm planning on having many scars over him, with one side of his head really messed up, with a dead eye. Basically there will be so much damage (as I said, like he was near an explosion) that it would look odd if there wasn't a scar or three across that area.…
Hey Lee! I think it is looking really cool so far, looks like it will turn out to be a really fun level. What are you planning exactly for the outside of the ships? Will the gravity be lowered? Will you have force fields seperating the inside/outside parts like that one map? The gameplay for the shots you posted I imagine…
If you need to free up polys for other areas, you could try redesigning some of the props. Like a square table instead of a round one, or square flower pots. You might even be able to remove a few edges here and there from the tree or glassware depending on how close you plan to get to them with the camera. You could…
Wow this is so impressive for a first
attempt! I remember my first model and it was not as inspirational as this I
can tell you that much! I commend you for starting with stylised game art as
well as it can be challenging to conceptualise to begin with. As for feedback, obviously you were not able
to add the stretched gum…
Right now, I think your work is competent enough that you'd be worthy of consideration, but you're not doing much to stand out from the masses of other aspiring artists. The three big things I'd work on: 1. It looks like you're putting too much information in your diffuse channel, and not enough in roughness. This is…
I felt like taking a break from the bracer, and start working on some of the gadgets that are equipped on this thing. The leather proved to be a little bit of a headache, and after being stuck for a couple of days I decided it best to move on. I can always return to work on the leather and fabrics more later. I started on…
They are both under-powered and overpriced for what they are, but that's the price you pay for those brands. Personally if I had to go mobile, I would go for the MSI gt75 titan 4k-247 ($4,400-ish) i9 9980HK (8 cores) 64gb RAM (up-to 128) 512 GB (2x) SSD (raid for speed) 1 TB HDD (platter drive for storage) The cooling in…
Looking pretty good so far. My only two pieces of advice would be A. Break up the diffuse/spec with more oil/dusk/damage spots. Its very uniform right now and kinda boring. I think it would also be cool to see those little square portions the same material as the top ring that has a bit more of a gold spec to it. Just to…
Originally I had just made it part of the texture, but our animator requested that it was separate geometry so he could have more control over different parts of the robot - for overlapping action, for jostling bits of the robot on impacts, and in case we wanted to show damage states where parts of the robot were hanging…