Been using this for a while now and it's very handy for getting lots of reference on one screen (the saving feature is a nice touch). However my biggest request would be as others said to have a toggle for the "always on top" nature of the window, though having it be collapsible helps. Thanks for the helpful application…
This is the Final, had to let it go and leave it alone. I learned a lot while working on this and will continue to practice. For my first time doing a Splash Art....its not bad....Thanks for following this Splash Art journey Artstation: https://www.artstation.com/novekai instagram: https://www.instagram.com/novekai/…
Thanks! I can't use SSRs now (U5 doesn't support them natively. Maybe Candela would be necessary). It's a great advice anyway! it would really be the solution that's independent of mesh continuity, which causes my problem. Hiding the divisions with cleverly placed model elements is also a nice idea.
Christchurch NZ has been having almost continuous quakes (some pretty major) since the really big one last year, but it's not been seen as newsworthy until now (Christmas/New Year). Lets see how many quakes on the 'ring of fire' are attributed to the world ending this year. lol
Hey Everyone, I just graduated a week ago and have been spending the last several days updating my website and getting business cards printed out. Here is the link: http://www.kevinduongart.com All critique is welcomed, and I am planning on going in and continuing to work on these various projects. Thanks!
I agree with theslingshot. And since the map seems a bit small for a TF2 one, maybe the cart mode would continually concentrate combats to different areas of the map (since the cart moves) and encourage players to use other paths for more effective attacks. But that would maybe screw the sewers concept though.
Okay, sorry spam but NOW I feel it's finished (Or at least, portfolio worthy!) Lemme' know what you think! I'll continue adding to this in the future as I've really enjoyed making it but for now, I need a wee break! I've learnt an absolute ton doing it though, UE4 is super versatile.
So I hit a little bit of a problem involving my shader for my Building Textures. I posted it in the Technical Talk - UDK forum, but so no one misses it here is the link. http://www.polycount.com/forum/showthread.php?t=78597 I'm going to continue working and tinkering, but any tips will be awesome!
Gary Gygax couldn't draw for shit. edit: sorry for the continued derailing of this thread but I think it's an important topic: people know what programmers and artists do but there doesn't seem to be much awareness of what designers do or how you become a designer. try checking out the design articles on Gamasutra.
hello everyone!! I share you my last sculpt on ZBrush. I continue worked “Stylized” and to look further into my knowledge and worked of advantages. It is a particular style which is difficult for me, but gently but surely C&C are Welcome I hope U enjoy friends! https://www.artstation.com/willow