I solved the problem! I was peaking around at the included Max shaders and noticed this line of code at the top of many of the shaders... string ParamID = "0x003"; // Use DXSAS compiler Making this an individual post in case anyone else is having 3DS Max shader issues. :thumbup:
Thanks for the information! I think I'll try putting it over on my laptop since it's mostly a clean Win8 install and then chuck the installed files onto my main rig. that should hopefully solve the issue. I'll report back once I have this sorted.
It looks promising. My main complaint with the 12WX was the low resolution and dull screen. That and the "gap" between the stylus contact point on the glass and the display screen itself. I found it really offputting. Sounds like they've solved 2 of those 3... hopefully lessened the third.
Yeah, that sounds more logical. Hahah, yeah. Not really sure how they would solve the Clark Kent/Lois Lane relation either. Not that they would have a relationship but I doubt Lois Lane would have anything to do with a hobo. She's usually somewhat shallow.
Thanks ya'll ! My priorities is: 1. Ingame portrait part 2. Cinematic look/atmosphere 3. Epic 4. Little story And i have some problem. Becouse it looks too much like Warring Kingdoms VI. So i need to solve it
:) That seems to have worked! I did disable the gamma completely before but it didn't seem to change anything This time I disabled it and re applied the materials and seems to have solved the problem! Thank you @Noren and everybody else for all the help. I really appreciate it!
First off, I love your blog. I work on the same team and with the guy that did the hot air balloon. I passed on that you like his tricksis <3 Watching you backwards engineer our pipeline and problem solving is very entertaining. :thumbup:
Haha I just abandoned PSD networks in the end and learnt how to do it manually. It solved he problem and I feel much better for it. PSD Networks seem to have problems with transparency too, which I was also experiencing. No need to reply to this thread now.
So you remove your turbosmooth handlers before you export I presume? And what specs do you have?! I feel I don't have to ask this but are your videodrivers up to date? </another trial and error problem solving post/thread>
problem solved!!!!!!!!! thanks again mop. i just opened up a new material. and it worked. really weird. thanks man!!!! i'll post after i make the diffuse/spec. only thing is...i don't know how to render normal maps. haha.