Update with textures I'll refine the model in the future, for now since deadline draw near I just have to texture this for now. UDK shot Max Render: Diffuse Spec
Did a quick import into UDK before I head off, doesn't look that impressive right now. Still needs a spec map and possibly a normal map.. and a light map
For Nylon, I feel that it would be ~25% less glossy, as well as have some more color to the spec itself (or just not as 'white) as the highlights are now. Looking good though dude!
Are you developing this for PC? What painting tool are you using, Substance? What is the Spec of the PC you are using? Sorry about all the questions, I am rather intrigued.
Thanks! I'll make them deeper :) . When it comes to textures I want to maintain the painty look of the concept in the diffuse and try to get the same good looking highlights in the spec.
Why such a high tri count and low rez texture? and by 4x do you mean normal, spec ,diffuse, emissions? I wouldn't list it like that, just a 1024 and 256.
looks good. Normals turned out decent The edging on the diffuse (particularly the buckles) seem kind of heavy handed. I'd try thinning that out, or spreading it more thinly? No Spec?
Here is what I got, for some reason the tutorial to creating cube maps is not working for the spec. So if someone has something that works please do not hold back :) http://